Merge pull request #63692 from rburing/nonexistent_debug_shapes_dont_move
Don't move nonexistent debug shapes
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1 changed files with 3 additions and 0 deletions
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@ -403,6 +403,9 @@ void CollisionObject3D::_on_transform_changed() {
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debug_shape_old_transform = get_global_transform();
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for (KeyValue<uint32_t, ShapeData> &E : shapes) {
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ShapeData &shapedata = E.value;
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if (shapedata.disabled) {
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continue; // If disabled then there are no debug shapes to update.
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}
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const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
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