Rename button group property to button_group
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961ee3a1d7
3 changed files with 5 additions and 5 deletions
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@ -44,6 +44,9 @@
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
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Determines when the button is considered clicked, one of the [enum ActionMode] constants.
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</member>
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<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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The [ButtonGroup] associated with the button. Not to be confused with node groups.
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</member>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
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Binary mask to choose which mouse buttons this button will respond to.
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To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
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@ -52,9 +55,6 @@
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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[ButtonGroup] associated to the button.
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</member>
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<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
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If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
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[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
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@ -14,7 +14,7 @@
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<return type="Array">
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</return>
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<description>
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Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]).
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Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.button_group]).
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</description>
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</method>
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<method name="get_pressed_button">
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@ -401,7 +401,7 @@ void BaseButton::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
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BIND_ENUM_CONSTANT(DRAW_NORMAL);
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BIND_ENUM_CONSTANT(DRAW_PRESSED);
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