Avoid adding built-in script path to csproj

This commit is contained in:
Ignacio Etcheverry 2017-10-16 04:26:13 +02:00
parent 1a9efb417a
commit 967335b969

View file

@ -1352,12 +1352,15 @@ bool CSharpScript::can_instance() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (_create_project_solution_if_needed()) {
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
"Compile",
ProjectSettings::get_singleton()->globalize_path(get_path()));
} else {
ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
if (_create_project_solution_if_needed()) {
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
"Compile",
ProjectSettings::get_singleton()->globalize_path(get_path()));
} else {
ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
}
}
}
#endif