From 967335b969d1cd11a556d012cd72f29d83186ad2 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Mon, 16 Oct 2017 04:26:13 +0200 Subject: [PATCH] Avoid adding built-in script path to csproj --- modules/mono/csharp_script.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 7f92a672d46..9ac1f4aeadc 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1352,12 +1352,15 @@ bool CSharpScript::can_instance() const { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - if (_create_project_solution_if_needed()) { - CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), - "Compile", - ProjectSettings::get_singleton()->globalize_path(get_path())); - } else { - ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created."); + + if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted... + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(get_path())); + } else { + ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created."); + } } } #endif