Clarify EditorImportPlugin.get_visible_name.
According to the docs at https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class > The get_visible_name() method is responsible for returning the name of > the type it imports and it will be shown to the user in the Import dock. > You should choose this name as a continuation to "Import as", e.g. > "Import as Silly Material" I've verified Godot's behavior reflects this, so the code examples should reflect this. Also document propagating save error in EditorImportPlugin. It seems that the suggested code ignores any error from `ResourceSaver.save`, but I think we should return it.
This commit is contained in:
parent
d39f6386ce
commit
9676650f2f
1 changed files with 5 additions and 7 deletions
|
@ -16,7 +16,7 @@
|
|||
return "my.special.plugin"
|
||||
|
||||
func get_visible_name():
|
||||
return "Special Mesh Importer"
|
||||
return "Special Mesh"
|
||||
|
||||
func get_recognized_extensions():
|
||||
return ["special", "spec"]
|
||||
|
@ -44,8 +44,7 @@
|
|||
# Fill the Mesh with data read in "file", left as an exercise to the reader.
|
||||
|
||||
var filename = save_path + "." + get_save_extension()
|
||||
ResourceSaver.save(filename, mesh)
|
||||
return OK
|
||||
return ResourceSaver.save(filename, mesh)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
using Godot;
|
||||
|
@ -60,7 +59,7 @@
|
|||
|
||||
public override String GetVisibleName()
|
||||
{
|
||||
return "Special Mesh Importer";
|
||||
return "Special Mesh";
|
||||
}
|
||||
|
||||
public override Godot.Collections.Array GetRecognizedExtensions()
|
||||
|
@ -104,8 +103,7 @@
|
|||
var mesh = new ArrayMesh();
|
||||
// Fill the Mesh with data read in "file", left as an exercise to the reader.
|
||||
String filename = savePath + "." + GetSaveExtension();
|
||||
ResourceSaver.Save(filename, mesh);
|
||||
return (int)Error.Ok;
|
||||
return (int)ResourceSaver.Save(filename, mesh);
|
||||
}
|
||||
}
|
||||
[/csharp]
|
||||
|
@ -220,7 +218,7 @@
|
|||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Gets the name to display in the import window.
|
||||
Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".
|
||||
</description>
|
||||
</method>
|
||||
<method name="import" qualifiers="virtual">
|
||||
|
|
Loading…
Reference in a new issue