Track screen drag speed

Following the universal input handling effort, this works the same for every platform, as long as the touch move event coming from it contains the relative movement.

The same tracking algorithm used to track the mouse speed is used here, but tracking separately each touch index.

Fixes #3623.
This commit is contained in:
Pedro J. Estébanez 2018-10-14 17:55:03 +02:00
parent fe0db6c479
commit 9692549c34
2 changed files with 31 additions and 5 deletions

View file

@ -261,6 +261,13 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
// Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
// as true mouse events. The only difference is the situation is flagged as emulated so they are not
// emulated back to touch events in an endless loop.
// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
// require additional handling by this class.
_THREAD_SAFE_METHOD_
Ref<InputEventKey> k = p_event;
@ -316,11 +323,21 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
}
}
if (emulate_mouse_from_touch) {
Ref<InputEventScreenTouch> st = p_event;
Ref<InputEventScreenTouch> st = p_event;
if (st.is_valid()) {
if (st->is_pressed()) {
SpeedTrack &track = touch_speed_track[st->get_index()];
track.reset();
} else {
// Since a pointer index may not occur again (OSs may or may not reuse them),
// imperatively remove it from the map to keep no fossil entries in it
touch_speed_track.erase(st->get_index());
}
if (emulate_mouse_from_touch) {
if (st.is_valid()) {
bool translate = false;
if (st->is_pressed()) {
if (mouse_from_touch_index == -1) {
@ -351,10 +368,18 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
_parse_input_event_impl(button_event, true);
}
}
}
Ref<InputEventScreenDrag> sd = p_event;
Ref<InputEventScreenDrag> sd = p_event;
if (sd.is_valid()) {
SpeedTrack &track = touch_speed_track[sd->get_index()];
track.update(sd->get_relative());
sd->set_speed(track.speed);
if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
if (sd.is_valid() && sd->get_index() == mouse_from_touch_index) {
Ref<InputEventMouseMotion> motion_event;
motion_event.instance();

View file

@ -117,6 +117,7 @@ class InputDefault : public Input {
};
SpeedTrack mouse_speed_track;
Map<int, SpeedTrack> touch_speed_track;
Map<int, Joypad> joy_names;
int fallback_mapping;