-Added AudioStreamPlayer2D, for 2D positional sound

-Added ability for Area2D to redirect positional sound to a specific audio bus
This commit is contained in:
Juan Linietsky 2017-06-18 21:07:32 -03:00
parent 33bf180067
commit 969fa3cc73
9 changed files with 680 additions and 54 deletions

View file

@ -29,7 +29,9 @@
/*************************************************************************/
#include "area_2d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/physics_2d_server.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
space_override = p_mode;
@ -542,6 +544,47 @@ bool Area2D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
bool Area2D::is_overriding_audio_bus() const {
return audio_bus_override;
}
void Area2D::set_audio_bus(const StringName &p_audio_bus) {
audio_bus = p_audio_bus;
}
StringName Area2D::get_audio_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
}
}
return "Master";
}
void Area2D::_validate_property(PropertyInfo &property) const {
if (property.name == "audio_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
property.hint_string = options;
}
}
void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
@ -598,6 +641,12 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area2D::set_audio_bus);
ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area2D::get_audio_bus);
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
@ -624,6 +673,10 @@ void Area2D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
}
Area2D::Area2D()
@ -642,6 +695,7 @@ Area2D::Area2D()
monitorable = false;
collision_mask = 1;
collision_layer = 1;
audio_bus_override = false;
set_monitoring(true);
set_monitorable(true);
}

View file

@ -126,9 +126,13 @@ private:
Map<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override;
StringName audio_bus;
protected:
void _notification(int p_what);
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
public:
void set_space_override_mode(SpaceOverride p_mode);
@ -179,6 +183,12 @@ public:
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
void set_audio_bus_override(bool p_override);
bool is_overriding_audio_bus() const;
void set_audio_bus(const StringName &p_audio_bus);
StringName get_audio_bus() const;
Area2D();
~Area2D();
};

View file

@ -0,0 +1,463 @@
#include "audio_stream_player_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid()) {
return;
}
if (!active) {
return;
}
if (setseek >= 0.0) {
stream_playback->start(setseek);
setseek = -1.0; //reset seek
}
//get data
AudioFrame *buffer = mix_buffer.ptr();
int buffer_size = mix_buffer.size();
//mix
stream_playback->mix(buffer, 1.0, buffer_size);
//write all outputs
for (int i = 0; i < output_count; i++) {
Output current = outputs[i];
//see if current output exists, to keep volume ramp
bool found = false;
for (int j = i; j < prev_output_count; j++) {
if (prev_outputs[j].viewport == current.viewport) {
if (j != i) {
SWAP(prev_outputs[j], prev_outputs[i]);
}
found = true;
break;
}
}
if (!found) {
//create new if was not used before
if (prev_output_count < MAX_OUTPUTS) {
prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
prev_output_count++;
}
prev_outputs[i] = current;
}
//mix!
AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
AudioFrame vol = current.vol;
switch (AudioServer::get_singleton()->get_speaker_mode()) {
case AudioServer::SPEAKER_MODE_STEREO: {
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
target[j] = buffer[j] * vol;
vol += vol_inc;
}
} break;
case AudioServer::SPEAKER_SURROUND_51: {
AudioFrame *targets[2] = {
AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
};
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
targets[0][j] = frame;
targets[1][j] = frame;
vol += vol_inc;
}
} break;
case AudioServer::SPEAKER_SURROUND_71: {
AudioFrame *targets[3] = {
AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 3)
};
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
targets[0][j] = frame;
targets[1][j] = frame;
targets[2][j] = frame;
vol += vol_inc;
}
} break;
}
prev_outputs[i] = current;
}
prev_output_count = output_count;
//stream is no longer active, disable this.
if (!stream_playback->is_playing()) {
active = false;
}
output_ready = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !get_tree()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
//update anything related to position first, if possible of course
if (!output_ready) {
List<Viewport *> viewports;
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
int new_output_count = 0;
Vector2 global_pos = get_global_position();
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
//check if any area is diverting sound into a bus
Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space());
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA);
for (int i = 0; i < areas; i++) {
if (!sr[i].collider)
continue;
Area2D *area2d = sr[i].collider->cast_to<Area2D>();
if (!area2d)
continue;
if (!area2d->is_overriding_audio_bus())
continue;
StringName bus_name = area2d->get_audio_bus();
bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
break;
}
world_2d->get_viewport_list(&viewports);
for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen
Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
//screen in global is used for attenuation
Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
float dist = global_pos.distance_to(screen_in_global); //distance to screen center
if (dist > max_distance)
continue; //cant hear this sound in this viewport
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
//point in screen is used for panning
Vector2 point_in_screen = to_screen.xform(global_pos);
float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
outputs[new_output_count].bus_index = bus_index;
outputs[new_output_count].viewport = vp; //keep pointer only for reference
new_output_count++;
if (new_output_count == MAX_OUTPUTS)
break;
}
}
output_count = new_output_count;
output_ready = true;
}
//start playing if requested
if (setplay >= 0.0) {
setseek = setplay;
active = true;
setplay = -1;
_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_fixed_process_internal(false);
_change_notify("playing"); //update property in editor
}
}
}
void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
ERR_FAIL_COND(!p_stream.is_valid());
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
active = false;
setseek = -1;
}
stream = p_stream;
stream_playback = p_stream->instance_playback();
if (stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
return stream;
}
void AudioStreamPlayer2D::set_volume_db(float p_volume) {
volume_db = p_volume;
}
float AudioStreamPlayer2D::get_volume_db() const {
return volume_db;
}
void AudioStreamPlayer2D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
set_fixed_process_internal(true);
}
}
void AudioStreamPlayer2D::seek(float p_seconds) {
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active = false;
set_fixed_process_internal(false);
setplay = -1;
}
}
bool AudioStreamPlayer2D::is_playing() const {
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
return false;
}
float AudioStreamPlayer2D::get_pos() {
if (stream_playback.is_valid()) {
return stream_playback->get_pos();
}
return 0;
}
void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioStreamPlayer2D::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
}
}
return "Master";
}
void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
autoplay = p_enable;
}
bool AudioStreamPlayer2D::is_autoplay_enabled() {
return autoplay;
}
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer2D::_is_active() const {
return active;
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
property.hint_string = options;
}
}
void AudioStreamPlayer2D::_bus_layout_changed() {
_change_notify();
}
void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
ERR_FAIL_COND(p_pixels <= 0.0);
max_distance = p_pixels;
}
float AudioStreamPlayer2D::get_max_distance() const {
return max_distance;
}
void AudioStreamPlayer2D::set_attenuation(float p_curve) {
attenuation = p_curve;
}
float AudioStreamPlayer2D::get_attenuation() const {
return attenuation;
}
void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
area_mask = p_mask;
}
uint32_t AudioStreamPlayer2D::get_area_mask() const {
return area_mask;
}
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer2D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer2D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer2D::get_pos);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
volume_db = 0;
autoplay = false;
setseek = -1;
active = false;
output_count = 0;
prev_output_count = 0;
max_distance = 2000;
attenuation = 1;
setplay = -1;
output_ready = false;
area_mask = 1;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
}

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@ -0,0 +1,96 @@
#ifndef AUDIO_STREAM_PLAYER_2D_H
#define AUDIO_STREAM_PLAYER_2D_H
#include "scene/2d/node_2d.h"
#include "servers/audio/audio_stream.h"
#include "servers/audio_server.h"
class AudioStreamPlayer2D : public Node2D {
GDCLASS(AudioStreamPlayer2D, Node2D)
private:
enum {
MAX_OUTPUTS = 8,
MAX_INTERSECT_AREAS = 32
};
struct Output {
AudioFrame vol;
int bus_index;
Viewport *viewport; //pointer only used for reference to previous mix
};
Output outputs[MAX_OUTPUTS];
volatile int output_count;
volatile bool output_ready;
//these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
Output prev_outputs[MAX_OUTPUTS];
int prev_output_count;
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
volatile float setseek;
volatile bool active;
volatile float setplay;
float volume_db;
bool autoplay;
StringName bus;
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
void _set_playing(bool p_enable);
bool _is_active() const;
void _bus_layout_changed();
uint32_t area_mask;
float max_distance;
float attenuation;
protected:
void _validate_property(PropertyInfo &property) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_stream(Ref<AudioStream> p_stream);
Ref<AudioStream> get_stream() const;
void set_volume_db(float p_volume);
float get_volume_db() const;
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();
bool is_playing() const;
float get_pos();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
void set_autoplay(bool p_enable);
bool is_autoplay_enabled();
void set_max_distance(float p_pixels);
float get_max_distance() const;
void set_attenuation(float p_curve);
float get_attenuation() const;
void set_area_mask(uint32_t p_mask);
uint32_t get_area_mask() const;
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
#endif

View file

@ -29,7 +29,7 @@
/*************************************************************************/
#include "audio_player.h"
void AudioPlayer::_mix_audio() {
void AudioStreamPlayer::_mix_audio() {
if (!stream_playback.is_valid()) {
return;
@ -95,7 +95,7 @@ void AudioPlayer::_mix_audio() {
}
}
void AudioPlayer::_notification(int p_what) {
void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@ -111,7 +111,7 @@ void AudioPlayer::_notification(int p_what) {
}
}
void AudioPlayer::set_stream(Ref<AudioStream> p_stream) {
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
ERR_FAIL_COND(!p_stream.is_valid());
AudioServer::get_singleton()->lock();
@ -136,21 +136,21 @@ void AudioPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioPlayer::get_stream() const {
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
return stream;
}
void AudioPlayer::set_volume_db(float p_volume) {
void AudioStreamPlayer::set_volume_db(float p_volume) {
volume_db = p_volume;
}
float AudioPlayer::get_volume_db() const {
float AudioStreamPlayer::get_volume_db() const {
return volume_db;
}
void AudioPlayer::play(float p_from_pos) {
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
mix_volume_db = volume_db; //reset volume ramp
@ -159,21 +159,21 @@ void AudioPlayer::play(float p_from_pos) {
}
}
void AudioPlayer::seek(float p_seconds) {
void AudioStreamPlayer::seek(float p_seconds) {
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioPlayer::stop() {
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid()) {
active = false;
}
}
bool AudioPlayer::is_playing() const {
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
return active && stream_playback->is_playing();
@ -182,7 +182,7 @@ bool AudioPlayer::is_playing() const {
return false;
}
float AudioPlayer::get_pos() {
float AudioStreamPlayer::get_pos() {
if (stream_playback.is_valid()) {
return stream_playback->get_pos();
@ -191,14 +191,14 @@ float AudioPlayer::get_pos() {
return 0;
}
void AudioPlayer::set_bus(const StringName &p_bus) {
void AudioStreamPlayer::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioPlayer::get_bus() const {
StringName AudioStreamPlayer::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
@ -208,38 +208,38 @@ StringName AudioPlayer::get_bus() const {
return "Master";
}
void AudioPlayer::set_autoplay(bool p_enable) {
void AudioStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
}
bool AudioPlayer::is_autoplay_enabled() {
bool AudioStreamPlayer::is_autoplay_enabled() {
return autoplay;
}
void AudioPlayer::set_mix_target(MixTarget p_target) {
void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
mix_target = p_target;
}
AudioPlayer::MixTarget AudioPlayer::get_mix_target() const {
AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
return mix_target;
}
void AudioPlayer::_set_playing(bool p_enable) {
void AudioStreamPlayer::_set_playing(bool p_enable) {
if (p_enable)
play();
else
stop();
}
bool AudioPlayer::_is_active() const {
bool AudioStreamPlayer::_is_active() const {
return active;
}
void AudioPlayer::_validate_property(PropertyInfo &property) const {
void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
@ -255,39 +255,39 @@ void AudioPlayer::_validate_property(PropertyInfo &property) const {
}
}
void AudioPlayer::_bus_layout_changed() {
void AudioStreamPlayer::_bus_layout_changed() {
_change_notify();
}
void AudioPlayer::_bind_methods() {
void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioPlayer::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioPlayer::get_stream);
ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioPlayer::get_volume_db);
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioPlayer::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioPlayer::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioPlayer::stop);
ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioPlayer::is_playing);
ClassDB::bind_method(D_METHOD("get_pos"), &AudioPlayer::get_pos);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer::get_pos);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioPlayer::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioPlayer::get_bus);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioPlayer::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioPlayer::set_mix_target);
ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioPlayer::get_mix_target);
ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioPlayer::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioPlayer::_is_active);
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioPlayer::_bus_layout_changed);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
@ -297,7 +297,7 @@ void AudioPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
}
AudioPlayer::AudioPlayer() {
AudioStreamPlayer::AudioStreamPlayer() {
mix_volume_db = 0;
volume_db = 0;
@ -309,5 +309,5 @@ AudioPlayer::AudioPlayer() {
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
AudioPlayer::~AudioPlayer() {
AudioStreamPlayer::~AudioStreamPlayer() {
}

View file

@ -33,9 +33,9 @@
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
class AudioPlayer : public Node {
class AudioStreamPlayer : public Node {
GDCLASS(AudioPlayer, Node)
GDCLASS(AudioStreamPlayer, Node)
public:
enum MixTarget {
@ -60,7 +60,7 @@ private:
MixTarget mix_target;
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioPlayer *>(self)->_mix_audio(); }
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
void _set_playing(bool p_enable);
bool _is_active() const;
@ -94,9 +94,9 @@ public:
void set_mix_target(MixTarget p_target);
MixTarget get_mix_target() const;
AudioPlayer();
~AudioPlayer();
AudioStreamPlayer();
~AudioStreamPlayer();
};
VARIANT_ENUM_CAST(AudioPlayer::MixTarget)
VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
#endif // AUDIOPLAYER_H

View file

@ -111,6 +111,7 @@
#include "scene/2d/ray_cast_2d.h"
//#include "scene/2d/sound_player_2d.h"
//#include "scene/2d/sample_player_2d.h"
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/remote_transform_2d.h"
@ -591,7 +592,8 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<AudioPlayer>();
ClassDB::register_class<AudioStreamPlayer>();
ClassDB::register_class<AudioStreamPlayer2D>();
ClassDB::register_virtual_class<VideoStream>();
ClassDB::register_class<AudioStreamSample>();

View file

@ -360,16 +360,17 @@ RID World2D::get_space() {
return space;
}
RID World2D::get_sound_space() {
void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
return sound_space;
for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
r_viewports->push_back(E->key());
}
}
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
ClassDB::bind_method(D_METHOD("get_sound_space"), &World2D::get_sound_space);
ClassDB::bind_method(D_METHOD("get_direct_space_state:Physics2DDirectSpaceState"), &World2D::get_direct_space_state);
}

View file

@ -44,7 +44,6 @@ class World2D : public Resource {
RID canvas;
RID space;
RID sound_space;
SpatialIndexer2D *indexer;
@ -66,10 +65,11 @@ protected:
public:
RID get_canvas();
RID get_space();
RID get_sound_space();
Physics2DDirectSpaceState *get_direct_space_state();
void get_viewport_list(List<Viewport *> *r_viewports);
World2D();
~World2D();
};