Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Fix hardcoded raycast distance in viewport object picking
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commit
96ce806b2f
1 changed files with 2 additions and 1 deletions
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@ -715,10 +715,11 @@ void Viewport::_process_picking() {
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if (camera_3d) {
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Vector3 from = camera_3d->project_ray_origin(pos);
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Vector3 dir = camera_3d->project_ray_normal(pos);
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real_t far = camera_3d->far;
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PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
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if (space) {
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bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
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bool col = space->intersect_ray(from, from + dir * far, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
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ObjectID new_collider;
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if (col) {
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CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
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