From 96d6724b5df369132adb7e43ef5ae1e6ee2151ef Mon Sep 17 00:00:00 2001 From: skyace65 Date: Fri, 13 Sep 2019 16:04:01 -0400 Subject: [PATCH] Remove outdated information from skeleton class reference --- doc/classes/Skeleton.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index b1e71ee9242..8b17928f90d 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -4,7 +4,7 @@ Skeleton for characters and animated objects. - Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. + Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.