Lightness of dynamic objects from Energy Lightmap Capture Data
This commit is contained in:
parent
80c9f2d975
commit
96e2887945
1 changed files with 5 additions and 0 deletions
|
@ -1306,10 +1306,15 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
|
|||
|
||||
Vector3 pos = to_cell_xform.xform(p_instance->transform.origin);
|
||||
|
||||
const float capture_energy = VSG::storage->lightmap_capture_get_energy(E->get()->base);
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
|
||||
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
|
||||
Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv);
|
||||
capture.r *= capture_energy;
|
||||
capture.g *= capture_energy;
|
||||
capture.b *= capture_energy;
|
||||
p_instance->lightmap_capture_data.write[i] += capture;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue