Merge pull request #34256 from timothyqiu/return-array-32988
Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
This commit is contained in:
commit
96fdb48edd
1 changed files with 4 additions and 0 deletions
|
@ -75,6 +75,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|||
continue;
|
||||
|
||||
Array a = surface_get_arrays(i);
|
||||
ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
|
||||
|
||||
int vc = surface_get_array_len(i);
|
||||
PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
|
||||
|
@ -234,6 +235,7 @@ Ref<Shape> Mesh::create_convex_shape() const {
|
|||
for (int i = 0; i < get_surface_count(); i++) {
|
||||
|
||||
Array a = surface_get_arrays(i);
|
||||
ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
|
||||
PoolVector<Vector3> v = a[ARRAY_VERTEX];
|
||||
vertices.append_array(v);
|
||||
}
|
||||
|
@ -273,6 +275,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
|
|||
continue;
|
||||
|
||||
Array a = surface_get_arrays(i);
|
||||
ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
|
||||
|
||||
if (i == 0) {
|
||||
arrays = a;
|
||||
|
@ -378,6 +381,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
|
|||
PoolVector<Vector3>::Write r = vertices.write();
|
||||
|
||||
if (indices.size()) {
|
||||
ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
|
||||
vc = indices.size();
|
||||
ir = indices.write();
|
||||
has_indices = true;
|
||||
|
|
Loading…
Reference in a new issue