Fixes to how anisotropy is handled, makes it work on nvidia.

This commit is contained in:
Juan Linietsky 2019-10-26 15:34:15 -03:00
parent f4948721e4
commit 971ce680f2
2 changed files with 13 additions and 9 deletions

View file

@ -1259,8 +1259,8 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
if (gi_probe->texture.is_valid()) {
RD::get_singleton()->free(gi_probe->texture);
if (gi_probe_use_anisotropy) {
RD::get_singleton()->free(gi_probe->anisotropy[0]);
RD::get_singleton()->free(gi_probe->anisotropy[1]);
RD::get_singleton()->free(gi_probe->anisotropy_r16[0]);
RD::get_singleton()->free(gi_probe->anisotropy_r16[1]);
}
RD::get_singleton()->free(gi_probe->write_buffer);
gi_probe->mipmaps.clear();
@ -1279,9 +1279,6 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
//can create a 3D texture
PoolVector<int> levels = storage->gi_probe_get_level_counts(gi_probe->probe);
for (int i = 0; i < levels.size(); i++) {
print_line("level " + itos(i) + ": " + itos(levels[i]));
}
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tf.width = octree_size.x;
@ -1297,12 +1294,18 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false);
if (gi_probe_use_anisotropy) {
tf.format = RD::DATA_FORMAT_R5G6B5_UNORM_PACK16;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R5G6B5_UNORM_PACK16);
tf.format = RD::DATA_FORMAT_R16_UINT;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R16_UINT);
tf.shareable_formats.push_back(RD::DATA_FORMAT_R5G6B5_UNORM_PACK16);
gi_probe->anisotropy[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
gi_probe->anisotropy[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
//need to create R16 first, else driver does not like the storage bit for compute..
gi_probe->anisotropy_r16[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
gi_probe->anisotropy_r16[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R5G6B5_UNORM_PACK16;
gi_probe->anisotropy[0] = RD::get_singleton()->texture_create_shared(tv, gi_probe->anisotropy_r16[0]);
gi_probe->anisotropy[1] = RD::get_singleton()->texture_create_shared(tv, gi_probe->anisotropy_r16[1]);
RD::get_singleton()->texture_clear(gi_probe->anisotropy[0], Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false);
RD::get_singleton()->texture_clear(gi_probe->anisotropy[1], Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false);

View file

@ -181,6 +181,7 @@ private:
RID probe;
RID texture;
RID anisotropy[2]; //only if anisotropy is used
RID anisotropy_r16[2]; //only if anisotropy is used
RID write_buffer;
struct Mipmap {