Fix MultiplayerSynchronizer peer visibility
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767f8fb483
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1 changed files with 3 additions and 3 deletions
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@ -261,11 +261,11 @@ Error SceneReplicationInterface::_update_sync_visibility(int p_peer, Multiplayer
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if (p_peer == 0) {
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if (p_peer == 0) {
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for (KeyValue<int, PeerInfo> &E : peers_info) {
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for (KeyValue<int, PeerInfo> &E : peers_info) {
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// Might be visible to this specific peer.
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// Might be visible to this specific peer.
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is_visible = is_visible || p_sync->is_visible_to(E.key);
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bool is_visible_to_peer = is_visible || p_sync->is_visible_to(E.key);
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if (is_visible == E.value.sync_nodes.has(sid)) {
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if (is_visible_to_peer == E.value.sync_nodes.has(sid)) {
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continue;
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continue;
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}
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}
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if (is_visible) {
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if (is_visible_to_peer) {
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E.value.sync_nodes.insert(sid);
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E.value.sync_nodes.insert(sid);
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} else {
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} else {
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E.value.sync_nodes.erase(sid);
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E.value.sync_nodes.erase(sid);
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