Fix incomplete shadowing of member properties by parameters
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f3e6750a7e
commit
97280279ee
4 changed files with 50 additions and 3 deletions
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@ -43,7 +43,7 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN
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return false;
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}
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if (codegen.parameters.has(p_name) || codegen.locals.has(p_name)) {
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if (_is_local_or_parameter(codegen, p_name)) {
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return false; //shadowed
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}
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@ -65,6 +65,10 @@ bool GDScriptCompiler::_is_class_member_property(GDScript *owner, const StringNa
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return ClassDB::has_property(nc->get_name(), p_name);
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}
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bool GDScriptCompiler::_is_local_or_parameter(CodeGen &codegen, const StringName &p_name) {
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return codegen.parameters.has(p_name) || codegen.locals.has(p_name);
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}
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void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::Node *p_node) {
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if (!error.is_empty()) {
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return;
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@ -920,7 +924,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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StringName var_name = identifier->name;
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if (_is_class_member_property(codegen, var_name)) {
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assign_class_member_property = var_name;
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} else if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
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} else if (!_is_local_or_parameter(codegen, var_name) && codegen.script->member_indices.has(var_name)) {
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is_member_property = true;
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member_property_setter_function = codegen.script->member_indices[var_name].setter;
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member_property_has_setter = member_property_setter_function != StringName();
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@ -1131,7 +1135,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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bool is_in_setter = false;
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StringName setter_function;
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StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
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if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
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if (!_is_local_or_parameter(codegen, var_name) && codegen.script->member_indices.has(var_name)) {
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is_member = true;
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setter_function = codegen.script->member_indices[var_name].setter;
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has_setter = setter_function != StringName();
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@ -115,6 +115,7 @@ class GDScriptCompiler {
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bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
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bool _is_class_member_property(GDScript *owner, const StringName &p_name);
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bool _is_local_or_parameter(CodeGen &codegen, const StringName &p_name);
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void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
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@ -0,0 +1,25 @@
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# https://github.com/godotengine/godot/pull/69620
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var a: int = 1
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func shadow_regular_assignment(a: Variant, b: Variant) -> void:
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print(a)
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print(self.a)
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a = b
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print(a)
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print(self.a)
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var v := Vector2(0.0, 0.0)
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func shadow_subscript_assignment(v: Vector2, x: float) -> void:
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print(v)
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print(self.v)
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v.x += x
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print(v)
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print(self.v)
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func test():
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shadow_regular_assignment('a', 'b')
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shadow_subscript_assignment(Vector2(1.0, 1.0), 5.0)
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@ -0,0 +1,17 @@
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GDTEST_OK
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>> WARNING
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>> Line: 5
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>> SHADOWED_VARIABLE
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>> The local function parameter "a" is shadowing an already-declared variable at line 3.
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>> WARNING
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>> Line: 15
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>> SHADOWED_VARIABLE
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>> The local function parameter "v" is shadowing an already-declared variable at line 13.
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a
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1
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b
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1
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(1, 1)
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(0, 0)
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(6, 1)
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(0, 0)
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