Build HTML5 release_debug with -Os, like release.
The increased build time is negligible in comparison to the decreased file size.
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1 changed files with 6 additions and 10 deletions
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@ -38,7 +38,7 @@ def configure(env):
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## Build type
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if env['target'] == 'release' or env['target'] == 'profile':
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if env['target'] != 'debug':
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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# decreases download time.
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@ -47,15 +47,11 @@ def configure(env):
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# run-time performance.
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env.Append(CCFLAGS=['-Os'])
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env.Append(LINKFLAGS=['-Os'])
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elif env['target'] == 'release_debug':
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O2'])
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env.Append(LINKFLAGS=['-O2'])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=['--profiling-funcs'])
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elif env['target'] == 'debug':
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if env['target'] == 'release_debug':
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=['--profiling-funcs'])
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else:
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-O1', '-g'])
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