Disable debug collision shapes in the editor

If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
This commit is contained in:
PouleyKetchoupp 2021-03-16 17:56:47 -07:00
parent 8e293bac4e
commit 9798a52a20

View file

@ -30,6 +30,7 @@
#include "collision_object_3d.h"
#include "core/config/engine.h"
#include "mesh_instance_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
@ -139,7 +140,7 @@ void CollisionObject3D::_update_debug_shapes() {
}
void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
if (debug_shapes_to_update.is_empty()) {
call_deferred("_update_debug_shapes");
}