Add get_linear_velocity() method to VehicleBody class

Doc added also.
This commit is contained in:
Agustin Benavidez 2016-05-21 06:35:55 -03:00 committed by Rémi Verschelde
parent 436debb045
commit 97da9f14ab
3 changed files with 23 additions and 2 deletions

View file

@ -41501,6 +41501,20 @@ This method controls whether the position between two cached points is interpola
<description>
</description>
</method>
<method name="get_linear_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
get the length of the return vector, the scalar value is in Godot units/seconds, if you
assume 1.0 is a meter, then it is in meters/sec
Example:
# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
var speed_ms = vehicle.get_linear_velocity().length()
# Lets convert it to Km/h:
var speed_kms = speed_ms * 3.6
</description>
</method>
</methods>
<constants>
</constants>

View file

@ -936,7 +936,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
wheel.m_deltaRotation *= real_t(0.99);//damping of rotation when not in contact
}
linear_velocity = s->get_linear_velocity();
}
void VehicleBody::set_mass(real_t p_mass) {
@ -990,6 +990,10 @@ float VehicleBody::get_steering() const{
return m_steeringValue;
}
Vector3 VehicleBody::get_linear_velocity()
{
return linear_velocity;
}
void VehicleBody::_bind_methods(){
@ -1008,6 +1012,8 @@ void VehicleBody::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_steering","steering"),&VehicleBody::set_steering);
ObjectTypeDB::bind_method(_MD("get_steering"),&VehicleBody::get_steering);
ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&VehicleBody::get_linear_velocity);
ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&VehicleBody::_direct_state_changed);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/engine_force",PROPERTY_HINT_RANGE,"0.00,1024.0,0.01"),_SCS("set_engine_force"),_SCS("get_engine_force"));

View file

@ -178,6 +178,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
Vector3 get_linear_velocity();
VehicleBody();
};