Make get_node return NULL for empty NodePaths

Fixes #25292
This commit is contained in:
Paul Trojahn 2019-03-08 21:19:56 +01:00
parent b69569415f
commit 97e8c88ce7

View file

@ -1313,6 +1313,10 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
Node *Node::get_node_or_null(const NodePath &p_path) const {
if (p_path.is_empty()) {
return NULL;
}
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
ERR_FAIL_V(NULL);