Increase saturation of accent color on the Gray editor theme preset
This also renames the Gray editor theme preset to use US spelling.
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2 changed files with 3 additions and 3 deletions
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@ -446,7 +446,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1")
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// Theme
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom")
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Gray,Light,Solarized (Dark),Solarized (Light),Custom")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light")
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EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "")
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EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "")
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@ -393,8 +393,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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preset_accent_color = Color(0.53, 0.67, 0.89);
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preset_base_color = Color(0.24, 0.23, 0.27);
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preset_contrast = default_contrast;
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} else if (preset == "Grey") {
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preset_accent_color = Color(0.72, 0.89, 1.00);
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} else if (preset == "Gray") {
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preset_accent_color = Color(0.44, 0.73, 0.98);
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preset_base_color = Color(0.24, 0.24, 0.24);
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preset_contrast = default_contrast;
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} else if (preset == "Light") {
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