diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 1eaf60cda3b..31ce31a4373 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -446,7 +446,7 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1") // Theme - EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom") + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Gray,Light,Solarized (Dark),Solarized (Light),Custom") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light") EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "") EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "") diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 11fe62b84ff..0e6bdec08f8 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -393,8 +393,8 @@ Ref create_editor_theme(const Ref p_theme) { preset_accent_color = Color(0.53, 0.67, 0.89); preset_base_color = Color(0.24, 0.23, 0.27); preset_contrast = default_contrast; - } else if (preset == "Grey") { - preset_accent_color = Color(0.72, 0.89, 1.00); + } else if (preset == "Gray") { + preset_accent_color = Color(0.44, 0.73, 0.98); preset_base_color = Color(0.24, 0.24, 0.24); preset_contrast = default_contrast; } else if (preset == "Light") {