Fix skip_vertex_transform bug in GLES2 CPUParticles
This commit is contained in:
parent
77e8947687
commit
97f66900bb
1 changed files with 1 additions and 1 deletions
|
@ -896,7 +896,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
|
||||||
|
|
||||||
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
|
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
|
||||||
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
|
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
|
||||||
actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
|
actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance";
|
||||||
actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
|
actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
|
||||||
actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
|
actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
|
||||||
actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
|
actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
|
||||||
|
|
Loading…
Reference in a new issue