Avoid division by zero in the fix surface compatibility routine
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1 changed files with 37 additions and 35 deletions
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@ -2148,45 +2148,47 @@ void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const St
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// The only difference for now is that Version 1 uses interleaved vertex positions while version 2 does not.
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// I.e. PNTPNTPNT -> PPPNTNTNT.
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int vertex_size = 0;
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int normal_size = 0;
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int tangent_size = 0;
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if (p_surface.format & ARRAY_FORMAT_VERTEX) {
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if (p_surface.format & ARRAY_FLAG_USE_2D_VERTICES) {
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vertex_size = sizeof(float) * 2;
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} else {
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vertex_size = sizeof(float) * 3;
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if (p_surface.vertex_data.size() > 0 && p_surface.vertex_count > 0) {
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int vertex_size = 0;
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int normal_size = 0;
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int tangent_size = 0;
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if (p_surface.format & ARRAY_FORMAT_VERTEX) {
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if (p_surface.format & ARRAY_FLAG_USE_2D_VERTICES) {
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vertex_size = sizeof(float) * 2;
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} else {
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vertex_size = sizeof(float) * 3;
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}
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}
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}
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if (p_surface.format & ARRAY_FORMAT_NORMAL) {
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normal_size += sizeof(uint16_t) * 2;
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}
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if (p_surface.format & ARRAY_FORMAT_TANGENT) {
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tangent_size = sizeof(uint16_t) * 2;
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}
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int stride = p_surface.vertex_data.size() / p_surface.vertex_count;
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int position_stride = vertex_size;
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int normal_tangent_stride = normal_size + tangent_size;
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p_surface.vertex_data = _convert_surface_version_1_to_surface_version_2(p_surface.format, p_surface.vertex_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
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if (p_surface.blend_shape_data.size() > 0) {
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// The size of one blend shape.
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int divisor = (vertex_size + normal_size + tangent_size) * p_surface.vertex_count;
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ERR_FAIL_COND((p_surface.blend_shape_data.size() % divisor) != 0);
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uint32_t blend_shape_count = p_surface.blend_shape_data.size() / divisor;
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Vector<uint8_t> new_blend_shape_data;
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for (uint32_t i = 0; i < blend_shape_count; i++) {
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Vector<uint8_t> bs_data = p_surface.blend_shape_data.slice(i * divisor, (i + 1) * divisor);
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Vector<uint8_t> blend_shape = _convert_surface_version_1_to_surface_version_2(p_surface.format, bs_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
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new_blend_shape_data.append_array(blend_shape);
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if (p_surface.format & ARRAY_FORMAT_NORMAL) {
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normal_size += sizeof(uint16_t) * 2;
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}
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if (p_surface.format & ARRAY_FORMAT_TANGENT) {
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tangent_size = sizeof(uint16_t) * 2;
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}
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int stride = p_surface.vertex_data.size() / p_surface.vertex_count;
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int position_stride = vertex_size;
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int normal_tangent_stride = normal_size + tangent_size;
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ERR_FAIL_COND(p_surface.blend_shape_data.size() != new_blend_shape_data.size());
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p_surface.vertex_data = _convert_surface_version_1_to_surface_version_2(p_surface.format, p_surface.vertex_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
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p_surface.blend_shape_data = new_blend_shape_data;
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if (p_surface.blend_shape_data.size() > 0) {
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// The size of one blend shape.
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int divisor = (vertex_size + normal_size + tangent_size) * p_surface.vertex_count;
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ERR_FAIL_COND((p_surface.blend_shape_data.size() % divisor) != 0);
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uint32_t blend_shape_count = p_surface.blend_shape_data.size() / divisor;
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Vector<uint8_t> new_blend_shape_data;
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for (uint32_t i = 0; i < blend_shape_count; i++) {
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Vector<uint8_t> bs_data = p_surface.blend_shape_data.slice(i * divisor, (i + 1) * divisor);
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Vector<uint8_t> blend_shape = _convert_surface_version_1_to_surface_version_2(p_surface.format, bs_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
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new_blend_shape_data.append_array(blend_shape);
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}
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ERR_FAIL_COND(p_surface.blend_shape_data.size() != new_blend_shape_data.size());
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p_surface.blend_shape_data = new_blend_shape_data;
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}
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}
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}
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p_surface.format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
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