Merge pull request #34445 from JFonS/fix_13364
Fix selection on 3D viewport with half resolution
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981c6aa102
1 changed files with 2 additions and 1 deletions
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@ -298,6 +298,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
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Vector3 ray = _get_ray(p_pos);
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Vector3 pos = _get_ray_pos(p_pos);
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Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
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Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
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Set<Ref<EditorSpatialGizmo> > found_gizmos;
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@ -326,7 +327,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
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Vector3 normal;
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int handle = -1;
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bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select);
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bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select);
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if (!inters)
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continue;
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