Merge pull request #34445 from JFonS/fix_13364

Fix selection on 3D viewport with half resolution
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Rémi Verschelde 2019-12-19 14:47:34 +01:00 committed by GitHub
commit 981c6aa102
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@ -298,6 +298,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
Set<Ref<EditorSpatialGizmo> > found_gizmos;
@ -326,7 +327,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select);
bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select);
if (!inters)
continue;