From 8da8518ba37f4fbc4d0475eee4de7807fd4a1e2f Mon Sep 17 00:00:00 2001 From: JFonS Date: Wed, 18 Dec 2019 23:49:37 +0100 Subject: [PATCH] Fix selection on 3D viewport with half resolution --- editor/plugins/spatial_editor_plugin.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 10e45598057..b590fc5ed1d 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -298,6 +298,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); + Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink(); Vector instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); Set > found_gizmos; @@ -326,7 +327,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, Vector3 normal; int handle = -1; - bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select); + bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select); if (!inters) continue;