Add support for non-ISO locale identifiers via renames map

Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479.

Also did some non-intrusive cleanup while at it.
This commit is contained in:
Rémi Verschelde 2017-10-29 22:26:09 +01:00
parent 619e4eb23d
commit 981ef0be59
3 changed files with 75 additions and 65 deletions

View file

@ -753,65 +753,17 @@ static const char *locale_names[] = {
0
};
bool TranslationServer::is_locale_valid(const String &p_locale) {
const char **ptr = locale_list;
while (*ptr) {
if (*ptr == p_locale)
return true;
ptr++;
}
return false;
}
Vector<String> TranslationServer::get_all_locales() {
Vector<String> locales;
const char **ptr = locale_list;
while (*ptr) {
locales.push_back(*ptr);
ptr++;
}
return locales;
}
Vector<String> TranslationServer::get_all_locale_names() {
Vector<String> locales;
const char **ptr = locale_names;
while (*ptr) {
locales.push_back(*ptr);
ptr++;
}
return locales;
}
static const char *locale_renames[][2] = {
{ "no", "nb" },
{ NULL, NULL }
};
static String get_trimmed_locale(const String &p_locale) {
return p_locale.substr(0, 2);
}
static bool is_valid_locale(const String &p_locale) {
const char **ptr = locale_list;
while (*ptr) {
if (p_locale == *ptr)
return true;
ptr++;
}
return false;
}
///////////////////////////////////////////////
PoolVector<String> Translation::_get_messages() const {
@ -857,14 +809,13 @@ void Translation::_set_messages(const PoolVector<String> &p_messages) {
void Translation::set_locale(const String &p_locale) {
// replaces '-' with '_' for macOS Sierra-style locales
String univ_locale = p_locale.replace("-", "_");
String univ_locale = TranslationServer::standardize_locale(p_locale);
if (!is_valid_locale(univ_locale)) {
if (!TranslationServer::is_locale_valid(univ_locale)) {
String trimmed_locale = get_trimmed_locale(univ_locale);
ERR_EXPLAIN("Invalid Locale: " + trimmed_locale);
ERR_FAIL_COND(!is_valid_locale(trimmed_locale));
ERR_EXPLAIN("Invalid locale: " + trimmed_locale);
ERR_FAIL_COND(!TranslationServer::is_locale_valid(trimmed_locale));
locale = trimmed_locale;
} else {
@ -929,16 +880,47 @@ Translation::Translation()
///////////////////////////////////////////////
void TranslationServer::set_locale(const String &p_locale) {
bool TranslationServer::is_locale_valid(const String &p_locale) {
// replaces '-' with '_' for macOS Sierra-style locales
const char **ptr = locale_list;
while (*ptr) {
if (*ptr == p_locale)
return true;
ptr++;
}
return false;
}
String TranslationServer::standardize_locale(const String &p_locale) {
// Replaces '-' with '_' for macOS Sierra-style locales
String univ_locale = p_locale.replace("-", "_");
if (!is_valid_locale(univ_locale)) {
// Handles known non-ISO locale names used e.g. on Windows
int idx = 0;
while (locale_renames[idx][0] != NULL) {
if (locale_renames[idx][0] == univ_locale) {
univ_locale = locale_renames[idx][1];
break;
}
idx++;
}
return univ_locale;
}
void TranslationServer::set_locale(const String &p_locale) {
String univ_locale = standardize_locale(p_locale);
if (!is_locale_valid(univ_locale)) {
String trimmed_locale = get_trimmed_locale(univ_locale);
ERR_EXPLAIN("Invalid Locale: " + trimmed_locale);
ERR_FAIL_COND(!is_valid_locale(trimmed_locale));
ERR_EXPLAIN("Invalid locale: " + trimmed_locale);
ERR_FAIL_COND(!is_locale_valid(trimmed_locale));
locale = trimmed_locale;
} else {
@ -963,6 +945,34 @@ String TranslationServer::get_locale_name(const String &p_locale) const {
return locale_name_map[p_locale];
}
Vector<String> TranslationServer::get_all_locales() {
Vector<String> locales;
const char **ptr = locale_list;
while (*ptr) {
locales.push_back(*ptr);
ptr++;
}
return locales;
}
Vector<String> TranslationServer::get_all_locale_names() {
Vector<String> locales;
const char **ptr = locale_names;
while (*ptr) {
locales.push_back(*ptr);
ptr++;
}
return locales;
}
void TranslationServer::add_translation(const Ref<Translation> &p_translation) {
translations.insert(p_translation);

View file

@ -85,8 +85,6 @@ class TranslationServer : public Object {
public:
_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
//yes, portuguese is supported!
void set_enabled(bool p_enabled) { enabled = p_enabled; }
_FORCE_INLINE_ bool is_enabled() const { return enabled; }
@ -103,6 +101,7 @@ public:
static Vector<String> get_all_locales();
static Vector<String> get_all_locale_names();
static bool is_locale_valid(const String &p_locale);
static String standardize_locale(const String &p_locale);
void set_tool_translation(const Ref<Translation> &p_translation);
StringName tool_translate(const StringName &p_message) const;

View file

@ -544,6 +544,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
{
String lang_hint = "en";
String host_lang = OS::get_singleton()->get_locale();
host_lang = TranslationServer::standardize_locale(host_lang);
String best;