Merge pull request #15395 from karroffel/gdnative-reloading
[GDNative] added reload property
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commit
9884597bb3
3 changed files with 42 additions and 12 deletions
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@ -38,9 +38,12 @@
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#include "scene/main/scene_tree.h"
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const String init_symbol = "gdnative_init";
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const String terminate_symbol = "gdnative_terminate";
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const String default_symbol_prefix = "godot_";
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static const String init_symbol = "gdnative_init";
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static const String terminate_symbol = "gdnative_terminate";
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static const String default_symbol_prefix = "godot_";
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static const bool default_singleton = false;
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static const bool default_load_once = true;
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static const bool default_reloadable = true;
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// Defined in gdnative_api_struct.gen.cpp
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extern const godot_gdnative_core_api_struct api_struct;
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@ -51,6 +54,9 @@ GDNativeLibrary::GDNativeLibrary() {
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config_file.instance();
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symbol_prefix = default_symbol_prefix;
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load_once = default_load_once;
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singleton = default_singleton;
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reloadable = default_reloadable;
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if (GDNativeLibrary::loaded_libraries == NULL) {
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GDNativeLibrary::loaded_libraries = memnew((Map<String, Vector<Ref<GDNative> > >));
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@ -69,14 +75,17 @@ void GDNativeLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
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ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
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ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
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ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
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ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
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ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
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ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
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ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
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ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
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}
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GDNative::GDNative() {
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@ -318,9 +327,10 @@ RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_or
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*r_error = err;
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}
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lib->set_singleton(config->get_value("general", "singleton", false));
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lib->set_load_once(config->get_value("general", "load_once", true));
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lib->set_singleton(config->get_value("general", "singleton", default_singleton));
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lib->set_load_once(config->get_value("general", "load_once", default_load_once));
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lib->set_symbol_prefix(config->get_value("general", "symbol_prefix", default_symbol_prefix));
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lib->set_reloadable(config->get_value("general", "reloadable", default_reloadable));
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String entry_lib_path;
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{
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@ -389,6 +399,7 @@ RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_or
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}
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void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->clear();
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p_extensions->push_back("gdnlib");
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}
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@ -416,6 +427,7 @@ Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_reso
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config->set_value("general", "singleton", lib->is_singleton());
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config->set_value("general", "load_once", lib->should_load_once());
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config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
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config->set_value("general", "reloadable", lib->is_reloadable());
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return config->save(p_path);
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}
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@ -426,6 +438,7 @@ bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
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void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
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if (Object::cast_to<GDNativeLibrary>(*p_resource) != NULL) {
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p_extensions->clear();
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p_extensions->push_back("gdnlib");
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}
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}
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@ -60,6 +60,7 @@ class GDNativeLibrary : public Resource {
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bool singleton;
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bool load_once;
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String symbol_prefix;
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bool reloadable;
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public:
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GDNativeLibrary();
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@ -87,6 +88,10 @@ public:
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return symbol_prefix;
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}
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_FORCE_INLINE_ bool is_reloadable() const {
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return reloadable;
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}
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_FORCE_INLINE_ void set_load_once(bool p_load_once) {
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load_once = p_load_once;
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}
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@ -97,6 +102,10 @@ public:
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symbol_prefix = p_symbol_prefix;
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}
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_FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
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reloadable = p_reloadable;
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}
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static void _bind_methods();
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};
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@ -1111,7 +1111,13 @@ void NativeReloadNode::_notification(int p_what) {
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NSL->_unload_stuff();
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for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
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L->get()->terminate();
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Ref<GDNative> gdn = L->get();
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if (!gdn->get_library()->is_reloadable()) {
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continue;
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}
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gdn->terminate();
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NSL->library_classes.erase(L->key());
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}
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@ -1129,21 +1135,23 @@ void NativeReloadNode::_notification(int p_what) {
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Set<StringName> libs_to_remove;
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for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
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if (!L->get()->initialize()) {
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Ref<GDNative> gdn = L->get();
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if (!gdn->get_library()->is_reloadable()) {
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continue;
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}
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if (!gdn->initialize()) {
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libs_to_remove.insert(L->key());
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continue;
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}
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NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
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void *args[1] = {
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(void *)&L->key()
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};
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// here the library registers all the classes and stuff.
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void *proc_ptr;
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Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
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Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
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if (err != OK) {
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ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
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} else {
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