Add note about add_child and owner.

Resolves #34739.
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Ryan Roden-Corrent 2020-01-02 06:25:17 -05:00
parent 1788b22b11
commit 98bbee3008
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@ -129,6 +129,7 @@
child_node.get_parent().remove_child(child_node)
add_child(child_node)
[/codeblock]
[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.
</description>
</method>
<method name="add_child_below_node">