Merge pull request #54174 from nathanfranke/3.x-fix-exact-match
This commit is contained in:
commit
98ed117613
3 changed files with 29 additions and 28 deletions
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@ -136,9 +136,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
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int device = e->get_device();
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if (device == ALL_DEVICES || device == p_event->get_device()) {
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if (p_exact_match && e->shortcut_match(p_event)) {
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return E;
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} else if (!p_exact_match && e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
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if (e->action_match(p_event, p_exact_match, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
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return E;
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}
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}
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@ -88,7 +88,7 @@ String InputEvent::as_text() const {
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return String();
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}
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bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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return false;
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}
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@ -288,25 +288,21 @@ String InputEventKey::as_text() const {
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return kc;
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}
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bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventKey> key = p_event;
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if (key.is_null()) {
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return false;
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}
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bool match = false;
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if (get_scancode() == 0) {
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uint32_t code = get_physical_scancode_with_modifiers();
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uint32_t event_code = key->get_physical_scancode_with_modifiers();
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match = get_physical_scancode() == key->get_physical_scancode() && (!key->is_pressed() || (code & event_code) == code);
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bool match;
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if (scancode != 0) {
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match = scancode == key->scancode;
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} else {
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uint32_t code = get_scancode_with_modifiers();
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uint32_t event_code = key->get_scancode_with_modifiers();
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match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
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match = physical_scancode == key->physical_scancode;
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}
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if (p_exact_match) {
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match &= get_modifiers_mask() == key->get_modifiers_mask();
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}
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if (match) {
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bool pressed = key->is_pressed();
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if (p_pressed != nullptr) {
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@ -466,13 +462,16 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
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return mb;
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}
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bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_null()) {
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return false;
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}
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bool match = mb->button_index == button_index;
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if (p_exact_match) {
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match &= get_modifiers_mask() == mb->get_modifiers_mask();
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}
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if (match) {
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bool pressed = mb->is_pressed();
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if (p_pressed != nullptr) {
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@ -730,13 +729,17 @@ bool InputEventJoypadMotion::is_pressed() const {
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return Math::abs(axis_value) >= 0.5f;
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}
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventJoypadMotion> jm = p_event;
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if (jm.is_null()) {
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return false;
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}
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bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
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// Matches even if not in the same direction, but returns a "not pressed" event.
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bool match = (axis == jm->axis);
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if (p_exact_match) {
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match &= (axis_value < 0) == (jm->axis_value < 0);
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}
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if (match) {
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float jm_abs_axis_value = Math::abs(jm->get_axis_value());
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bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
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@ -819,7 +822,7 @@ float InputEventJoypadButton::get_pressure() const {
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return pressure;
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}
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bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventJoypadButton> jb = p_event;
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if (jb.is_null()) {
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return false;
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@ -1059,7 +1062,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
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return action == p_action;
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}
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventAction> act = p_event;
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if (act.is_null()) {
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return false;
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@ -224,7 +224,7 @@ public:
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virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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virtual bool is_action_type() const;
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@ -312,7 +312,7 @@ public:
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uint32_t get_scancode_with_modifiers() const;
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uint32_t get_physical_scancode_with_modifiers() const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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virtual bool is_action_type() const { return true; }
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@ -371,7 +371,7 @@ public:
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bool is_doubleclick() const;
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virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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virtual bool is_action_type() const { return true; }
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@ -429,7 +429,7 @@ public:
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virtual bool is_pressed() const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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virtual bool is_action_type() const { return true; }
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@ -457,7 +457,7 @@ public:
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void set_pressure(float p_pressure);
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float get_pressure() const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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virtual bool is_action_type() const { return true; }
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@ -544,9 +544,9 @@ public:
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virtual bool is_action(const StringName &p_action) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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virtual bool is_action_type() const { return true; }
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virtual String as_text() const;
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