Refactor core/map.h to be similar to core/set.h
This commit is contained in:
parent
0a1db473fb
commit
98f8e7df16
1 changed files with 159 additions and 162 deletions
321
core/map.h
321
core/map.h
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@ -31,6 +31,7 @@
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#define MAP_H
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#include "set.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -52,7 +53,6 @@ public:
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private:
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friend class Map<K, V, C, A>;
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//Color color;
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int color;
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Element *right;
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Element *left;
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@ -61,7 +61,6 @@ public:
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Element *_prev;
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K _key;
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V _value;
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//_Data *data;
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public:
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@ -147,7 +146,6 @@ private:
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#ifdef GLOBALNIL_DISABLED
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memdelete_allocator<Element, A>(_nil);
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#endif
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//memdelete_allocator<Element,A>(_root);
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}
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};
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@ -158,6 +156,7 @@ private:
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ERR_FAIL_COND(p_node == _data._nil && p_color == RED);
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p_node->color = p_color;
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}
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inline void _rotate_left(Element *p_node) {
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Element *r = p_node->right;
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@ -206,8 +205,9 @@ private:
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while (node == node->parent->right) {
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node = node->parent;
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}
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if (node->parent == _data._root)
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return NULL;
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return NULL; // No successor, as p_node = last node
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return node->parent;
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}
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}
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@ -225,10 +225,11 @@ private:
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} else {
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while (node == node->parent->left) {
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if (node->parent == _data._root)
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return NULL;
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node = node->parent;
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}
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if (node == _data._root)
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return NULL; // No predecessor, as p_node = first node
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return node->parent;
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}
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}
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@ -239,16 +240,15 @@ private:
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C less;
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while (node != _data._nil) {
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if (less(p_key, node->_key))
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node = node->left;
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else if (less(node->_key, p_key))
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node = node->right;
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else
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break; // found
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return node; // found
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}
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return (node != _data._nil) ? node : NULL;
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return NULL;
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}
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Element *_find_closest(const K &p_key) const {
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@ -265,24 +265,68 @@ private:
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else if (less(node->_key, p_key))
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node = node->right;
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else
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break; // found
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return node; // found
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}
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if (node == _data._nil) {
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if (prev == NULL)
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return NULL;
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if (less(p_key, prev->_key)) {
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if (prev == NULL)
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return NULL; // tree empty
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prev = prev->_prev;
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}
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if (less(p_key, prev->_key))
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prev = prev->_prev;
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return prev;
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} else
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return node;
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return prev;
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}
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Element *_insert(const K &p_key, bool &r_exists) {
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void _insert_rb_fix(Element *p_new_node) {
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Element *node = p_new_node;
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Element *nparent = node->parent;
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Element *ngrand_parent;
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while (nparent->color == RED) {
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ngrand_parent = nparent->parent;
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if (nparent == ngrand_parent->left) {
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if (ngrand_parent->right->color == RED) {
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_set_color(nparent, BLACK);
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_set_color(ngrand_parent->right, BLACK);
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_set_color(ngrand_parent, RED);
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node = ngrand_parent;
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nparent = node->parent;
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} else {
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if (node == nparent->right) {
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_rotate_left(nparent);
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node = nparent;
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nparent = node->parent;
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}
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_set_color(nparent, BLACK);
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_set_color(ngrand_parent, RED);
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_rotate_right(ngrand_parent);
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}
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} else {
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if (ngrand_parent->left->color == RED) {
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_set_color(nparent, BLACK);
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_set_color(ngrand_parent->left, BLACK);
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_set_color(ngrand_parent, RED);
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node = ngrand_parent;
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nparent = node->parent;
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} else {
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if (node == nparent->left) {
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_rotate_right(nparent);
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node = nparent;
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nparent = node->parent;
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}
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_set_color(nparent, BLACK);
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_set_color(ngrand_parent, RED);
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_rotate_left(ngrand_parent);
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}
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}
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}
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_set_color(_data._root->left, BLACK);
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}
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Element *_insert(const K &p_key, const V &p_value) {
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Element *new_parent = _data._root;
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Element *node = _data._root->left;
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@ -297,27 +341,25 @@ private:
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else if (less(node->_key, p_key))
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node = node->right;
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else {
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r_exists = true;
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return node;
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node->_value = p_value;
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return node; // Return existing node with new value
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}
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}
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Element *new_node = memnew_allocator(Element, A);
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new_node->parent = new_parent;
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new_node->right = _data._nil;
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new_node->left = _data._nil;
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new_node->_key = p_key;
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new_node->_value = p_value;
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//new_node->data=_data;
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if (new_parent == _data._root || less(p_key, new_parent->_key)) {
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if (new_parent == _data._root || less(p_key, new_parent->_key)) {
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new_parent->left = new_node;
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} else {
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new_parent->right = new_node;
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}
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r_exists = false;
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new_node->_next = _successor(new_node);
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new_node->_prev = _predecessor(new_node);
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if (new_node->_next)
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@ -325,168 +367,113 @@ private:
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if (new_node->_prev)
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new_node->_prev->_next = new_node;
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return new_node;
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}
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Element *_insert_rb(const K &p_key, const V &p_value) {
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bool exists = false;
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Element *new_node = _insert(p_key, exists);
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if (new_node) {
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new_node->_value = p_value;
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}
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if (exists)
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return new_node;
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Element *node = new_node;
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_data.size_cache++;
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while (node->parent->color == RED) {
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if (node->parent == node->parent->parent->left) {
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Element *aux = node->parent->parent->right;
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if (aux->color == RED) {
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_set_color(node->parent, BLACK);
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_set_color(aux, BLACK);
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_set_color(node->parent->parent, RED);
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node = node->parent->parent;
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} else {
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if (node == node->parent->right) {
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node = node->parent;
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_rotate_left(node);
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}
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_set_color(node->parent, BLACK);
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_set_color(node->parent->parent, RED);
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_rotate_right(node->parent->parent);
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}
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} else {
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Element *aux = node->parent->parent->left;
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if (aux->color == RED) {
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_set_color(node->parent, BLACK);
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_set_color(aux, BLACK);
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_set_color(node->parent->parent, RED);
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node = node->parent->parent;
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} else {
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if (node == node->parent->left) {
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node = node->parent;
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_rotate_right(node);
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}
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_set_color(node->parent, BLACK);
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_set_color(node->parent->parent, RED);
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_rotate_left(node->parent->parent);
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}
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}
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}
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_set_color(_data._root->left, BLACK);
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_insert_rb_fix(new_node);
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return new_node;
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}
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void _erase_fix(Element *p_node) {
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void _erase_fix_rb(Element *p_node) {
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Element *root = _data._root->left;
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Element *node = p_node;
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Element *node = _data._nil;
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Element *sibling = p_node;
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Element *parent = sibling->parent;
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while ((node->color == BLACK) && (root != node)) {
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if (node == node->parent->left) {
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Element *aux = node->parent->right;
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if (aux->color == RED) {
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_set_color(aux, BLACK);
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_set_color(node->parent, RED);
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_rotate_left(node->parent);
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aux = node->parent->right;
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}
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if ((aux->right->color == BLACK) && (aux->left->color == BLACK)) {
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_set_color(aux, RED);
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node = node->parent;
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while (node != root) { // If red node found, will exit at a break
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if (sibling->color == RED) {
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_set_color(sibling, BLACK);
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_set_color(parent, RED);
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if (sibling == parent->right) {
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sibling = sibling->left;
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_rotate_left(parent);
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} else {
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if (aux->right->color == BLACK) {
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_set_color(aux->left, BLACK);
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_set_color(aux, RED);
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_rotate_right(aux);
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aux = node->parent->right;
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sibling = sibling->right;
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_rotate_right(parent);
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}
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}
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if ((sibling->left->color == BLACK) && (sibling->right->color == BLACK)) {
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_set_color(sibling, RED);
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if (parent->color == RED) {
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_set_color(parent, BLACK);
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break;
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} else { // loop: haven't found any red nodes yet
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node = parent;
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parent = node->parent;
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sibling = (node == parent->left) ? parent->right : parent->left;
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}
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} else {
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if (sibling == parent->right) {
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if (sibling->right->color == BLACK) {
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_set_color(sibling->left, BLACK);
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_set_color(sibling, RED);
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_rotate_right(sibling);
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sibling = sibling->parent;
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}
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_set_color(aux, node->parent->color);
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_set_color(node->parent, BLACK);
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_set_color(aux->right, BLACK);
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_rotate_left(node->parent);
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node = root; /* this is to exit while loop */
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}
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} else { /* the code below is has left and right switched from above */
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Element *aux = node->parent->left;
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if (aux->color == RED) {
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_set_color(aux, BLACK);
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_set_color(node->parent, RED);
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_rotate_right(node->parent);
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aux = node->parent->left;
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}
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if ((aux->right->color == BLACK) && (aux->left->color == BLACK)) {
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_set_color(aux, RED);
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node = node->parent;
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_set_color(sibling, parent->color);
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_set_color(parent, BLACK);
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_set_color(sibling->right, BLACK);
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_rotate_left(parent);
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break;
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} else {
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if (aux->left->color == BLACK) {
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_set_color(aux->right, BLACK);
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_set_color(aux, RED);
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_rotate_left(aux);
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aux = node->parent->left;
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if (sibling->left->color == BLACK) {
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_set_color(sibling->right, BLACK);
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_set_color(sibling, RED);
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_rotate_left(sibling);
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sibling = sibling->parent;
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}
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_set_color(aux, node->parent->color);
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_set_color(node->parent, BLACK);
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_set_color(aux->left, BLACK);
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_rotate_right(node->parent);
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node = root;
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_set_color(sibling, parent->color);
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_set_color(parent, BLACK);
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_set_color(sibling->left, BLACK);
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_rotate_right(parent);
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break;
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}
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}
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}
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_set_color(node, BLACK);
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ERR_FAIL_COND(_data._nil->color != BLACK);
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}
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void _erase(Element *p_node) {
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Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : _successor(p_node);
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if (!rp)
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rp = _data._nil;
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Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
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Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
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node->parent = rp->parent;
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if (_data._root == node->parent) {
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_data._root->left = node;
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Element *sibling;
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if (rp == rp->parent->left) {
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rp->parent->left = node;
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sibling = rp->parent->right;
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} else {
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if (rp == rp->parent->left) {
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rp->parent->left = node;
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} else {
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rp->parent->right = node;
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}
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rp->parent->right = node;
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sibling = rp->parent->left;
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}
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if (node->color == RED) {
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node->parent = rp->parent;
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_set_color(node, BLACK);
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} else if (rp->color == BLACK && rp->parent != _data._root) {
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_erase_fix_rb(sibling);
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}
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if (rp != p_node) {
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ERR_FAIL_COND(rp == _data._nil);
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if (rp->color == BLACK)
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_erase_fix(node);
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rp->left = p_node->left;
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rp->right = p_node->right;
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rp->parent = p_node->parent;
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rp->color = p_node->color;
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p_node->left->parent = rp;
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p_node->right->parent = rp;
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if (p_node->left != _data._nil)
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p_node->left->parent = rp;
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if (p_node->right != _data._nil)
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p_node->right->parent = rp;
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if (p_node == p_node->parent->left) {
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p_node->parent->left = rp;
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} else {
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p_node->parent->right = rp;
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}
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} else {
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if (p_node->color == BLACK)
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_erase_fix(node);
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}
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if (p_node->_next)
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@ -501,11 +488,12 @@ private:
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void _calculate_depth(Element *p_element, int &max_d, int d) const {
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if (p_element == _data._nil) {
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if (p_element == _data._nil)
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return;
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}
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_calculate_depth(p_element->left, max_d, d + 1);
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_calculate_depth(p_element->right, max_d, d + 1);
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if (d > max_d)
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max_d = d;
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}
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@ -544,6 +532,7 @@ public:
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if (!_data._root)
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return NULL;
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Element *res = _find(p_key);
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return res;
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}
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@ -552,6 +541,7 @@ public:
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if (!_data._root)
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return NULL;
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const Element *res = _find_closest(p_key);
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return res;
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}
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@ -560,21 +550,28 @@ public:
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if (!_data._root)
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return NULL;
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Element *res = _find_closest(p_key);
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return res;
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}
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bool has(const K &p_key) const {
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return find(p_key) != NULL;
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}
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Element *insert(const K &p_key, const V &p_value) {
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if (!_data._root)
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_data._create_root();
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return _insert_rb(p_key, p_value);
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return _insert(p_key, p_value);
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}
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void erase(Element *p_element) {
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if (!_data._root)
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if (!_data._root || !p_element)
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return;
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_erase(p_element);
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if (_data.size_cache == 0 && _data._root)
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_data._free_root();
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|
@ -584,20 +581,17 @@ public:
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if (!_data._root)
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return false;
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Element *e = find(p_key);
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if (!e)
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return false;
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_erase(e);
|
||||
if (_data.size_cache == 0 && _data._root)
|
||||
_data._free_root();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool has(const K &p_key) const {
|
||||
|
||||
if (!_data._root)
|
||||
return false;
|
||||
return find(p_key) != NULL;
|
||||
}
|
||||
|
||||
const V &operator[](const K &p_key) const {
|
||||
|
||||
CRASH_COND(!_data._root);
|
||||
|
@ -605,6 +599,7 @@ public:
|
|||
CRASH_COND(!e);
|
||||
return e->_value;
|
||||
}
|
||||
|
||||
V &operator[](const K &p_key) {
|
||||
|
||||
if (!_data._root)
|
||||
|
@ -614,7 +609,6 @@ public:
|
|||
if (!e)
|
||||
e = insert(p_key, V());
|
||||
|
||||
CRASH_COND(!e);
|
||||
return e->_value;
|
||||
}
|
||||
|
||||
|
@ -637,6 +631,7 @@ public:
|
|||
|
||||
if (!_data._root)
|
||||
return NULL;
|
||||
|
||||
Element *e = _data._root->left;
|
||||
if (e == _data._nil)
|
||||
return NULL;
|
||||
|
@ -649,10 +644,12 @@ public:
|
|||
|
||||
inline bool empty() const { return _data.size_cache == 0; }
|
||||
inline int size() const { return _data.size_cache; }
|
||||
|
||||
int calculate_depth() const {
|
||||
// used for debug mostly
|
||||
if (!_data._root)
|
||||
return 0;
|
||||
|
||||
int max_d = 0;
|
||||
_calculate_depth(_data._root->left, max_d, 0);
|
||||
return max_d;
|
||||
|
@ -662,10 +659,10 @@ public:
|
|||
|
||||
if (!_data._root)
|
||||
return;
|
||||
|
||||
_cleanup_tree(_data._root->left);
|
||||
_data._root->left = _data._nil;
|
||||
_data.size_cache = 0;
|
||||
_data._nil->parent = _data._nil;
|
||||
_data._free_root();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue