Make visibility icon always last to display in scene tree

This commit is contained in:
marynate 2014-05-09 00:19:23 +08:00
parent 9f01f9aa95
commit 98fcb4fa7a

View file

@ -172,6 +172,14 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (p_node->is_type("CanvasItem")) {
bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
if (is_locked)
item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
bool is_grouped = p_node->has_meta("_edit_group_");
if (is_grouped)
item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
bool h = p_node->call("is_hidden");
if (h)
item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
@ -181,19 +189,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
if (is_locked)
item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
bool is_grouped = p_node->has_meta("_edit_group_");
if (is_grouped)
item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
} else if (p_node->is_type("GeometryInstance")) {
bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
if (h)
item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);