Make visibility icon always last to display in scene tree
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9f01f9aa95
commit
98fcb4fa7a
1 changed files with 8 additions and 11 deletions
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@ -172,6 +172,14 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (p_node->is_type("CanvasItem")) {
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bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
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if (is_locked)
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item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
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bool is_grouped = p_node->has_meta("_edit_group_");
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if (is_grouped)
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item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
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bool h = p_node->call("is_hidden");
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if (h)
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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@ -181,19 +189,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
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if (is_locked)
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item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
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bool is_grouped = p_node->has_meta("_edit_group_");
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if (is_grouped)
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item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
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} else if (p_node->is_type("GeometryInstance")) {
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bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
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if (h)
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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