Merge pull request #5821 from TheHX/issue-5795
Improved FileSystem dock "Instance" option
This commit is contained in:
commit
990a23e48e
5 changed files with 42 additions and 10 deletions
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@ -3822,6 +3822,11 @@ void EditorNode::request_instance_scene(const String &p_path) {
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}
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void EditorNode::request_instance_scenes(const Vector<String>& p_files) {
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scene_tree_dock->instance_scenes(p_files);
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}
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FileSystemDock *EditorNode::get_scenes_dock() {
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return scenes_dock;
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@ -3831,10 +3836,9 @@ SceneTreeDock *EditorNode::get_scene_tree_dock() {
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return scene_tree_dock;
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}
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void EditorNode::_instance_request(const String& p_path){
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void EditorNode::_instance_request(const Vector<String>& p_files) {
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request_instance_scene(p_path);
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request_instance_scenes(p_files);
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}
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void EditorNode::_property_keyed(const String& p_keyed,const Variant& p_value,bool p_advance) {
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@ -452,7 +452,7 @@ private:
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void _save_scene(String p_file, int idx = -1);
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void _instance_request(const String& p_path);
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void _instance_request(const Vector<String>& p_files);
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void _property_keyed(const String& p_keyed, const Variant& p_value, bool p_advance);
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void _transform_keyed(Object *sp,const String& p_sub,const Transform& p_key);
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@ -666,6 +666,7 @@ public:
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static VSplitContainer *get_top_split() { return singleton->top_split; }
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void request_instance_scene(const String &p_path);
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void request_instance_scenes(const Vector<String>& p_files);
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FileSystemDock *get_scenes_dock();
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SceneTreeDock *get_scene_tree_dock();
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static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
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@ -950,14 +950,20 @@ void FileSystemDock::_file_option(int p_option) {
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} break;
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case FILE_INSTANCE: {
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Vector<String> paths;
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for (int i = 0; i<files->get_item_count(); i++) {
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if (!files->is_selected(i))
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continue;
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String path =files->get_item_metadata(i);
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if (EditorFileSystem::get_singleton()->get_file_type(path)=="PackedScene") {
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emit_signal("instance",path);
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paths.push_back(path);
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}
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}
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if (!paths.empty()) {
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emit_signal("instance", paths);
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}
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} break;
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case FILE_DEPENDENCIES: {
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@ -1596,7 +1602,7 @@ void FileSystemDock::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_preview_invalidated"),&FileSystemDock::_preview_invalidated);
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ADD_SIGNAL(MethodInfo("instance"));
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ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::STRING_ARRAY, "files")));
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ADD_SIGNAL(MethodInfo("open"));
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}
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@ -106,11 +106,30 @@ void SceneTreeDock::instance(const String& p_file) {
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Vector<String> scenes;
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scenes.push_back(p_file);
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instance_scenes(scenes,parent,-1);
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_perform_instance_scenes(scenes,parent,-1);
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}
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void SceneTreeDock::instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos) {
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void SceneTreeDock::instance_scenes(const Vector<String>& p_files, Node *p_parent) {
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Node *parent = p_parent;
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if (!parent) {
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parent = scene_tree->get_selected();
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}
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if (!parent || !edited_scene) {
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accept->get_ok()->set_text(TTR("OK"));
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accept->set_text(TTR("No parent to instance the scenes at."));
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accept->popup_centered_minsize();
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return;
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};
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_perform_instance_scenes(p_files, parent, -1);
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}
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void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos) {
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@ -1677,7 +1696,7 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files,NodePath p_to,int p_ty
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int to_pos=-1;
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_normalize_drop(node,to_pos,p_type);
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instance_scenes(p_files,node,to_pos);
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_perform_instance_scenes(p_files,node,to_pos);
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}
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void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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@ -148,6 +148,8 @@ class SceneTreeDock : public VBoxContainer {
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void _filter_changed(const String& p_filter);
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void _perform_instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos);
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protected:
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void _notification(int p_what);
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@ -160,7 +162,7 @@ public:
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void import_subscene();
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void set_edited_scene(Node* p_scene);
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void instance(const String& p_path);
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void instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos);
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void instance_scenes(const Vector<String>& p_files, Node *p_parent=NULL);
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void set_selected(Node *p_node, bool p_emit_selected=false);
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void fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames);
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void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL);
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