Fix TextureButton focus texture logic
(cherry picked from commit 11111d997e
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c2a9de23f5
commit
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1 changed files with 10 additions and 2 deletions
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@ -168,6 +168,12 @@ void TextureButton::_notification(int p_what) {
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Point2 ofs;
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Size2 size;
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bool draw_focus = (has_focus() && focused.is_valid());
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// If no other texture is valid, try using focused texture.
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if (!texdraw.is_valid() && draw_focus) {
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texdraw = focused;
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}
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if (texdraw.is_valid()) {
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size = texdraw->get_size();
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@ -224,7 +230,9 @@ void TextureButton::_notification(int p_what) {
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size.width *= hflip ? -1.0f : 1.0f;
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size.height *= vflip ? -1.0f : 1.0f;
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if (_tile) {
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if (texdraw == focused) {
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// Do nothing, we only needed to calculate the rectangle.
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} else if (_tile) {
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draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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} else {
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draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
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@ -233,7 +241,7 @@ void TextureButton::_notification(int p_what) {
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_position_rect = Rect2();
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}
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if (has_focus() && focused.is_valid()) {
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if (draw_focus) {
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draw_texture_rect(focused, Rect2(ofs, size), false);
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};
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} break;
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