Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
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@ -5177,6 +5177,10 @@ void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emit
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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if (p_emitting != particles->emitting) {
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// Restart is overriden by set_emitting
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particles->restart_request = false;
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}
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particles->emitting = p_emitting;
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}
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void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
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