GDScript: Call implicit ready on base script first

It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
This commit is contained in:
George Marques 2024-04-30 11:50:10 -03:00
parent 64520fe674
commit 99b702ea3d
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
4 changed files with 36 additions and 10 deletions

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@ -1958,19 +1958,22 @@ int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool
return 0; return 0;
} }
void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {
// Call base class first.
if (p_script->_base) {
_call_implicit_ready_recursively(p_script->_base);
}
if (p_script->implicit_ready) {
Callable::CallError err;
p_script->implicit_ready->call(this, nullptr, 0, err);
}
}
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr(); GDScript *sptr = script.ptr();
if (unlikely(p_method == SNAME("_ready"))) { if (unlikely(p_method == SNAME("_ready"))) {
// Call implicit ready first, including for the super classes. // Call implicit ready first, including for the super classes recursively.
while (sptr) { _call_implicit_ready_recursively(sptr);
if (sptr->implicit_ready) {
sptr->implicit_ready->call(this, nullptr, 0, r_error);
}
sptr = sptr->_base;
}
// Reset this back for the regular call.
sptr = script.ptr();
} }
while (sptr) { while (sptr) {
HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method); HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);

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@ -365,6 +365,8 @@ class GDScriptInstance : public ScriptInstance {
SelfList<GDScriptFunctionState>::List pending_func_states; SelfList<GDScriptFunctionState>::List pending_func_states;
void _call_implicit_ready_recursively(GDScript *p_script);
public: public:
virtual Object *get_owner() { return owner; } virtual Object *get_owner() { return owner; }

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@ -0,0 +1,18 @@
#GH-63329
class A extends Node:
@onready var a := get_value("a")
func get_value(var_name: String) -> String:
print(var_name)
return var_name
class B extends A:
@onready var b := get_value("b")
func _ready():
pass
func test():
var node := B.new()
node._ready()
node.free()

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@ -0,0 +1,3 @@
GDTEST_OK
a
b