Support for hex numbers in shaders

This commit is contained in:
Yuri Roubinsky 2019-12-29 12:19:10 +03:00
parent 318c693516
commit 99b92c885f

View file

@ -571,8 +571,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
CharType last_char = str[str.length() - 1];
if (hexa_found) {
//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
//integer(hex)
if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
} else if (period_found || exponent_found || float_suffix_found) {
//floats
if (period_found) {
@ -621,7 +623,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
else
tk.type = TK_INT_CONSTANT;
tk.constant = str.to_double(); //won't work with hex
if (hexa_found) {
tk.constant = (double)str.hex_to_int64(true);
} else {
tk.constant = str.to_double();
}
tk.line = tk_line;
return tk;