Support for hex numbers in shaders
This commit is contained in:
parent
318c693516
commit
99b92c885f
1 changed files with 9 additions and 3 deletions
|
@ -571,8 +571,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
|
|||
CharType last_char = str[str.length() - 1];
|
||||
|
||||
if (hexa_found) {
|
||||
//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
|
||||
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
|
||||
//integer(hex)
|
||||
if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
|
||||
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
|
||||
}
|
||||
} else if (period_found || exponent_found || float_suffix_found) {
|
||||
//floats
|
||||
if (period_found) {
|
||||
|
@ -621,7 +623,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
|
|||
else
|
||||
tk.type = TK_INT_CONSTANT;
|
||||
|
||||
tk.constant = str.to_double(); //won't work with hex
|
||||
if (hexa_found) {
|
||||
tk.constant = (double)str.hex_to_int64(true);
|
||||
} else {
|
||||
tk.constant = str.to_double();
|
||||
}
|
||||
tk.line = tk_line;
|
||||
|
||||
return tk;
|
||||
|
|
Loading…
Reference in a new issue