check if skeleton texture is already allocated before reallocating

This commit is contained in:
clayjohn 2019-08-18 21:50:33 -07:00
parent 86371b7298
commit 99de3906ba

View file

@ -3496,6 +3496,8 @@ RID RasterizerStorageGLES2::skeleton_create() {
Skeleton *skeleton = memnew(Skeleton);
glGenTextures(1, &skeleton->tex_id);
return skeleton_owner.make_rid(skeleton);
}
@ -3513,7 +3515,6 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool
skeleton->use_2d = p_2d_skeleton;
if (config.float_texture_supported) {
glGenTextures(1, &skeleton->tex_id);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);