Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
Rationalize certain cases of texture usage flags
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commit
99df193bea
2 changed files with 4 additions and 4 deletions
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@ -346,7 +346,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
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color_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
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tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
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tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
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tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
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depth_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
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@ -436,7 +436,7 @@ void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferData
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tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
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if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
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tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
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tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
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} else {
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tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
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}
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@ -449,7 +449,7 @@ void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferData
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fb.push_back(rb->normal_roughness_buffer);
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rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, rb->view_count);
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} else {
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tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
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tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
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tf.samples = rb->texture_samples;
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rb->normal_roughness_buffer_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
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@ -3098,7 +3098,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
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tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
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}
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if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
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tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
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tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
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} else {
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tf.format = RD::DATA_FORMAT_R32_SFLOAT;
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}
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