Add error printing functions to GDNative
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2 changed files with 13 additions and 0 deletions
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@ -30,6 +30,7 @@
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#include "godot.h"
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#include "class_db.h"
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#include "error_macros.h"
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#include "gdnative.h"
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#include "global_config.h"
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#include "global_constants.h"
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@ -215,6 +216,14 @@ void GDAPI godot_free(void *p_ptr) {
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memfree(p_ptr);
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}
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void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
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_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
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}
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void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
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_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
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}
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#ifdef __cplusplus
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}
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#endif
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@ -404,6 +404,10 @@ void GDAPI *godot_alloc(int p_bytes);
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void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
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void GDAPI godot_free(void *p_ptr);
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//print using Godot's error handler list
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void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
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void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
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#ifdef __cplusplus
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}
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#endif
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