diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index eb612191e79..ba31a774fcc 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1013,7 +1013,7 @@
Trigger on a VR controller
- A button on the right Oculus Touch controller, X button on the left controller (also when used in OpenVR)
+ A button on the right Oculus Touch controller, X button on the left controller (also when used in OpenVR)
B button on the right Oculus Touch controller, Y button on the left controller (also when used in OpenVR)
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 206853fe5f5..757c6c6a349 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -4,7 +4,7 @@
Joint used with [Skeleton2D] to control and animate other nodes.
- Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [class Node2D] nodes.
+ Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes.
You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor.
Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent.
If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
@@ -39,7 +39,7 @@
Length of the bone's representation drawn in the editor's viewport in pixels.
- Rest transform of the bone. You can reset the node's transforms to this value using [member apply_rest].
+ Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index 7ea9c61ff32..c9c92102f39 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -68,10 +68,10 @@
Animation speed randomness ratio. Default value: [code]0[/code].
- Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
+ Unused for 3D particles.
- Each particle's color will vary along this [Gradient].
+ Unused for 3D particles.
The rate at which particles lose velocity.
@@ -86,7 +86,7 @@
Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX].
- The rectangle's extents if [member emission_shape] is set to [const EMISSION_SHAPE_BOX].
+ The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX].
@@ -164,7 +164,8 @@
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
- Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
+ Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second.
+ This property is only available when [member flag_disable_z] is [code]true[/code].
Each particle's orbital velocity will vary along this [Curve].
@@ -283,10 +284,10 @@
Particles will be emitted in the volume of a box.
- Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
+ Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
- Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
+ Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index e045dd850f3..4351a0b4d4d 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -93,13 +93,13 @@
- The rectangle's extents if [member emission_shape] is set to [const EMISSION_SHAPE_RECTANGLE].
+ The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT].
- The circle's radius if [member emission_shape] is set to [const EMISSION_SHAPE_CIRCLE].
+ The circle's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_CIRCLE].
If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
@@ -215,7 +215,7 @@
Particles are drawn in order of remaining lifetime.
-
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
@@ -259,10 +259,10 @@
Use with [method set_flag] to set [member flag_align_y].
- Use with [method set_flag] to set [member flag_rotate_y]. Present for consistency with 3D particle nodes, not used in 2D.
+ Present for consistency with 3D particle nodes, not used in 2D.
- Use with [method set_flag] to set [member flag_disable_z]. Present for consistency with 3D particle nodes, not used in 2D.
+ Present for consistency with 3D particle nodes, not used in 2D.
Represents the size of the [enum Flags] enum.
@@ -277,10 +277,10 @@
Particles will be emitted in the area of a rectangle.
- Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
+ Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
- Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
+ Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml
index b7f158dd651..c6dcd6cd967 100644
--- a/doc/classes/ClippedCamera.xml
+++ b/doc/classes/ClippedCamera.xml
@@ -29,6 +29,12 @@
+
+
+
+
+
+
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 953f364bdb7..908c017ac94 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -138,5 +138,7 @@
+
+
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 39a733fdb33..4b38b9aa96a 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -22,6 +22,12 @@
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
+
+
+
+
+
+
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 0bf243ee247..8509986c3c8 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -22,6 +22,12 @@
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
+
+
+
+
+
+
diff --git a/modules/webrtc/doc_classes/WebRTCDataChannel.xml b/modules/webrtc/doc_classes/WebRTCDataChannel.xml
index f03ae864f8a..7cce97244de 100644
--- a/modules/webrtc/doc_classes/WebRTCDataChannel.xml
+++ b/modules/webrtc/doc_classes/WebRTCDataChannel.xml
@@ -33,7 +33,7 @@
- Returns the maxPacketLifeTime value assigned to this channel during creation.
+ Returns the [code]maxPacketLifeTime[/code] value assigned to this channel during creation.
Will be [code]65535[/code] if not specified.
@@ -41,7 +41,7 @@
- Returns the maxRetransmits value assigned to this channel during creation.
+ Returns the [code]maxRetransmits[/code] value assigned to this channel during creation.
Will be [code]65535[/code] if not specified.
@@ -49,7 +49,7 @@
- Returns the sub-proctocol assigned to this channel during creation. An empty string if not specified.
+ Returns the sub-protocol assigned to this channel during creation. An empty string if not specified.
@@ -84,7 +84,7 @@
- Returns [code]true[/code] if the last received packet was transfered as text. See [property write_mode].
+ Returns [code]true[/code] if the last received packet was transferred as text. See [member write_mode].
@@ -95,10 +95,10 @@
- Tells the channel to send data over this channel as text. An external peer (non-godot) would receive this as a string.
+ Tells the channel to send data over this channel as text. An external peer (non-Godot) would receive this as a string.
- Tells the channel to send data over this channel as binary. An external peer (non-godot) would receive this as arraybuffer or blob.
+ Tells the channel to send data over this channel as binary. An external peer (non-Godot) would receive this as array buffer or blob.
The channel was created, but it's still trying to connect.
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index aa2c856b6e4..ae709877f4a 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -5,12 +5,10 @@
A WebRTC connection between the local computer and a remote peer. Provides an interface to connect, maintain and monitor the connection.
-
- Setting up a WebRTC connection between two peers from now on) may not seem a trival task, but it can be broken down into 3 main steps:
+ Setting up a WebRTC connection between two peers from now on) may not seem a trivial task, but it can be broken down into 3 main steps:
- The peer that wants to initiate the connection ([code]A[/code] from now on) creates an offer and send it to the other peer ([code]B[/code] from now on).
- [code]B[/code] receives the offer, generate and answer, and sends it to [code]B[/code]).
- - [code]A[/code] and [code]B[/code] then generates and exchange ICE candiates with each other.
-
+ - [code]A[/code] and [code]B[/code] then generates and exchange ICE candidates with each other.
After these steps, the connection should become connected. Keep on reading or look into the tutorial for more information.
@@ -49,7 +47,7 @@
Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with given [code]label[/code] and optionally configured via the [code]options[/code] dictionary. This method can only be called when the connection is in state [constant STATE_NEW].
There are two ways to create a working data channel: either call [method create_data_channel] on only one of the peer and listen to [signal data_channel_received] on the other, or call [method create_data_channel] on both peers, with the same values, and the [code]negotiated[/code] option set to [code]true[/code].
Valid [code]options[/code] are:
- [code]
+ [codeblock]
{
"negotiated": true, # When set to true (default off), means the channel is negotiated out of band. "id" must be set too. data_channel_received will not be called.
"id": 1, # When "negotiated" is true this value must also be set to the same value on both peer.
@@ -61,7 +59,7 @@
"protocol": "my-custom-protocol", # A custom sub-protocol string for this channel.
}
- [/code]
+ [/codeblock]
NOTE: You must keep a reference to channels created this way, or it will be closed.
@@ -90,7 +88,7 @@
Re-initialize this peer connection, closing any previously active connection, and going back to state [constant STATE_NEW]. A dictionary of [code]options[/code] can be passed to configure the peer connection.
Valid [code]options[/code] are:
- [code]
+ [codeblock]
{
"iceServers": [
{
@@ -103,14 +101,14 @@
}
]
}
- [/code]
+ [/codeblock]
- Call this method frequently (e.g. in [method Node._process] or [method Node._fixed_process]) to properly receive signals.
+ Call this method frequently (e.g. in [method Node._process] or [method Node._physics_process]) to properly receive signals.