Make duplicate animation prompt for new name
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parent
48ed0400bc
commit
9aaab5b693
2 changed files with 58 additions and 52 deletions
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@ -308,7 +308,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
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}
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void AnimationPlayerEditor::_animation_new() {
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renaming = false;
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name_dialog_op = TOOL_NEW_ANIM;
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name_title->set_text(TTR("New Animation Name:"));
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int count = 1;
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@ -341,7 +341,7 @@ void AnimationPlayerEditor::_animation_rename() {
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name_title->set_text(TTR("Change Animation Name:"));
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name->set_text(selected_name);
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renaming = true;
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name_dialog_op = TOOL_RENAME_ANIM;
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name_dialog->popup_centered(Size2(300, 90));
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name->select_all();
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name->grab_focus();
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@ -494,7 +494,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
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return;
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}
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if (renaming && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
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if (name_dialog_op == TOOL_RENAME_ANIM && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
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name_dialog->hide();
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return;
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}
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@ -505,37 +505,57 @@ void AnimationPlayerEditor::_animation_name_edited() {
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return;
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}
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if (renaming) {
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String current = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim = player->get_animation(current);
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switch (name_dialog_op) {
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case TOOL_RENAME_ANIM: {
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String current = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim = player->get_animation(current);
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undo_redo->create_action(TTR("Rename Animation"));
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undo_redo->add_do_method(player, "rename_animation", current, new_name);
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undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
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undo_redo->add_undo_method(player, "rename_animation", new_name, current);
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undo_redo->add_undo_method(anim.ptr(), "set_name", current);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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undo_redo->create_action(TTR("Rename Animation"));
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undo_redo->add_do_method(player, "rename_animation", current, new_name);
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undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
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undo_redo->add_undo_method(player, "rename_animation", new_name, current);
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undo_redo->add_undo_method(anim.ptr(), "set_name", current);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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_select_anim_by_name(new_name);
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_select_anim_by_name(new_name);
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} break;
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} else {
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Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
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new_anim->set_name(new_name);
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case TOOL_NEW_ANIM: {
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Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
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new_anim->set_name(new_name);
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undo_redo->create_action(TTR("Add Animation"));
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undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
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undo_redo->add_undo_method(player, "remove_animation", new_name);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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if (animation->get_item_count() == 0) {
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undo_redo->add_do_method(this, "_start_onion_skinning");
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undo_redo->add_undo_method(this, "_stop_onion_skinning");
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}
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undo_redo->commit_action();
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undo_redo->create_action(TTR("Add Animation"));
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undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
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undo_redo->add_undo_method(player, "remove_animation", new_name);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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if (animation->get_item_count() == 0) {
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undo_redo->add_do_method(this, "_start_onion_skinning");
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undo_redo->add_undo_method(this, "_stop_onion_skinning");
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}
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undo_redo->commit_action();
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_select_anim_by_name(new_name);
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_select_anim_by_name(new_name);
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} break;
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case TOOL_DUPLICATE_ANIM: {
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String current = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim = player->get_animation(current);
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Ref<Animation> new_anim = _animation_clone(anim);
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undo_redo->create_action(TTR("Duplicate Animation"));
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undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
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undo_redo->add_undo_method(player, "remove_animation", new_name);
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undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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_select_anim_by_name(new_name);
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} break;
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}
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name_dialog->hide();
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@ -968,28 +988,17 @@ void AnimationPlayerEditor::_animation_duplicate() {
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return;
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}
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Ref<Animation> new_anim = _animation_clone(anim);
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String new_name = current;
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while (player->has_animation(new_name)) {
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new_name = new_name + " (copy)";
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}
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new_anim->set_name(new_name);
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undo_redo->create_action(TTR("Duplicate Animation"));
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undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
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undo_redo->add_undo_method(player, "remove_animation", new_name);
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undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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for (int i = 0; i < animation->get_item_count(); i++) {
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if (animation->get_item_text(i) == new_name) {
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animation->select(i);
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_animation_selected(i);
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return;
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}
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}
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name_title->set_text(TTR("New Animation Name:"));
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name->set_text(new_name);
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name_dialog_op = TOOL_DUPLICATE_ANIM;
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name_dialog->popup_centered(Size2(300, 90));
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name->select_all();
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name->grab_focus();
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}
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Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
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@ -1139,9 +1148,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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} break;
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case TOOL_DUPLICATE_ANIM: {
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_animation_duplicate();
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[[fallthrough]]; // Allow immediate rename after animation is duplicated
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}
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} break;
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case TOOL_RENAME_ANIM: {
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_animation_rename();
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} break;
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@ -1610,7 +1617,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
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tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM);
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tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation_as_reference", TTR("Paste As Reference")), TOOL_PASTE_ANIM_REF);
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tool_anim->get_popup()->add_separator();
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tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate")), TOOL_DUPLICATE_ANIM);
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tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
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tool_anim->get_popup()->add_separator();
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tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
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tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
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@ -1726,7 +1733,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
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frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
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scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
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renaming = false;
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last_active = false;
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timeline_position = 0;
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@ -125,7 +125,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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ConfirmationDialog *name_dialog;
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ConfirmationDialog *error_dialog;
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bool renaming;
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int name_dialog_op = TOOL_NEW_ANIM;
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bool updating;
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bool updating_blends;
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