Ignore external editor for built-in scripts
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2 changed files with 6 additions and 3 deletions
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@ -2256,7 +2256,8 @@ void EditorNode::_edit_current() {
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if (main_plugin) {
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// special case if use of external editor is true
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if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
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Resource *res = Object::cast_to<Resource>(current_obj);
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if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && res && !res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
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if (!changing_scene) {
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main_plugin->edit(current_obj);
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}
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@ -2174,9 +2174,10 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
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Ref<Script> script = p_resource;
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// Don't open dominant script if using an external editor.
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const bool use_external_editor =
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bool use_external_editor =
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EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
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(script.is_valid() && script->get_language()->overrides_external_editor());
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use_external_editor = use_external_editor && !(script.is_valid() && script->is_built_in()); // Ignore external editor for built-in scripts.
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const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/behavior/files/open_dominant_script_on_scene_change");
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const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene();
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@ -3340,9 +3341,10 @@ Array ScriptEditor::_get_open_script_editors() const {
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void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
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// Don't open dominant script if using an external editor.
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const bool use_external_editor =
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bool use_external_editor =
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EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
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(p_script.is_valid() && p_script->get_language()->overrides_external_editor());
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use_external_editor = use_external_editor && !(p_script.is_valid() && p_script->is_built_in()); // Ignore external editor for built-in scripts.
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const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/behavior/files/open_dominant_script_on_scene_change");
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if (open_dominant && !use_external_editor && p_script.is_valid()) {
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