Merge pull request #69932 from TokageItLab/animtrack-seek-order
Fix seeking process order to retrieve key correctly for AnimationTrack
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commit
9afcc364cb
2 changed files with 3 additions and 3 deletions
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@ -956,8 +956,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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}
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if (player->is_playing()) {
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player->play(anim_name);
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player->seek(at_anim_pos);
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player->play(anim_name);
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nc->animation_playing = true;
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playing_caches.insert(nc);
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} else {
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@ -985,8 +985,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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nc->animation_playing = false;
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}
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} else {
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player->seek(0.0);
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player->play(anim_name);
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player->seek(0.0, true);
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nc->animation_playing = true;
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playing_caches.insert(nc);
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}
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@ -1584,8 +1584,8 @@ void AnimationTree::_process_graph(double p_delta) {
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}
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if (player2->is_playing() || seeked) {
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player2->play(anim_name);
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player2->seek(at_anim_pos);
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player2->play(anim_name);
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t->playing = true;
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playing_caches.insert(t);
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} else {
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