Improve the AudioStreamPlayer(2D/3D) class descriptions

(cherry picked from commit b90adec417)
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Hugo Locurcio 2021-05-05 20:37:35 +02:00 committed by Rémi Verschelde
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3 changed files with 7 additions and 2 deletions

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</brief_description>
<description>
Plays an audio stream non-positionally.
To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/3.3/tutorials/audio/audio_streams.html</link>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.4">
<brief_description>
Plays audio in 2D.
Plays positional sound in 2D space.
</brief_description>
<description>
Plays audio that dampens with distance from screen center.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/tutorials/audio/audio_streams.html</link>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.4">
<brief_description>
Plays 3D sound in 3D space.
Plays positional sound in 3D space.
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
By default, audio is heard from the camera position. This can be changed by adding a [Listener] node to the scene and enabling it by calling [method Listener.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/tutorials/audio/audio_streams.html</link>