Workaround MoltenVK shader conversion error

This commit is contained in:
JFonS 2022-06-22 11:58:50 +02:00
parent 8e3d9a23aa
commit 9b4e07f866

View file

@ -114,9 +114,9 @@ invariant gl_Position;
#GLOBALS
void main() {
SceneData scene_data = scene_data_block.data;
#define scene_data scene_data_block.data
void main() {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
@ -576,13 +576,14 @@ vec4 fog_process(vec3 vertex) {
#endif //!MODE_RENDER DEPTH
#define scene_data scene_data_block.data
void main() {
#ifdef MODE_DUAL_PARABOLOID
if (dp_clip > 0.0)
discard;
#endif
SceneData scene_data = scene_data_block.data;
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;