-Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor
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5e997c9483
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2 changed files with 4 additions and 2 deletions
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@ -794,13 +794,13 @@ Ref<Texture> CurvePreviewGenerator::generate(const Ref<Resource> &p_from) {
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img_ref.instance();
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img_ref.instance();
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Image &im = **img_ref;
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Image &im = **img_ref;
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im.create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
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im.create(thumbnail_size, thumbnail_size / 2, 0, Image::FORMAT_RGBA8);
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im.lock();
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im.lock();
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Color bg_color(0.1, 0.1, 0.1, 1.0);
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Color bg_color(0.1, 0.1, 0.1, 1.0);
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for (int i = 0; i < thumbnail_size; i++) {
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for (int i = 0; i < thumbnail_size; i++) {
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for (int j = 0; j < thumbnail_size; j++) {
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for (int j = 0; j < thumbnail_size / 2; j++) {
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im.set_pixel(i, j, bg_color);
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im.set_pixel(i, j, bg_color);
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}
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}
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}
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}
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@ -76,7 +76,9 @@ void Texture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
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ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
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ADD_GROUP("Flags", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
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ADD_GROUP("", "");
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BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
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BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
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BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
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BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
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