Move singleton management from ProjectSettings to Engine

This commit is contained in:
Leon Krause 2017-11-13 21:46:57 +01:00
parent 3732b2318e
commit 9b7b46143d
25 changed files with 130 additions and 109 deletions

View file

@ -2592,6 +2592,16 @@ bool _Engine::is_in_physics_frame() const {
return Engine::get_singleton()->is_in_physics_frame();
}
bool _Engine::has_singleton(const String &p_name) const {
return Engine::get_singleton()->has_singleton(p_name);
}
Object *_Engine::get_singleton_object(const String &p_name) const {
return Engine::get_singleton()->get_singleton_object(p_name);
}
void _Engine::set_editor_hint(bool p_enabled) {
Engine::get_singleton()->set_editor_hint(p_enabled);
@ -2621,6 +2631,9 @@ void _Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_in_physics_frame"), &_Engine::is_in_physics_frame);
ClassDB::bind_method(D_METHOD("has_singleton", "name"), &_Engine::has_singleton);
ClassDB::bind_method(D_METHOD("get_singleton", "name"), &_Engine::get_singleton_object);
ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &_Engine::set_editor_hint);
ClassDB::bind_method(D_METHOD("is_editor_hint"), &_Engine::is_editor_hint);
}

View file

@ -670,6 +670,9 @@ public:
bool is_in_physics_frame() const;
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;

View file

@ -100,6 +100,32 @@ Dictionary Engine::get_version_info() const {
return dict;
}
void Engine::add_singleton(const Singleton &p_singleton) {
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *Engine::get_singleton_object(const String &p_name) const {
const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
if (!E)
return NULL;
else
return E->get();
};
bool Engine::has_singleton(const String &p_name) const {
return get_singleton_object(p_name) != NULL;
};
void Engine::get_singletons(List<Singleton> *p_singletons) {
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
p_singletons->push_back(E->get());
}
Engine *Engine::singleton = NULL;
Engine *Engine::get_singleton() {

View file

@ -37,6 +37,17 @@
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL)
: name(p_name),
ptr(p_ptr) {
}
};
private:
friend class Main;
uint64_t frames_drawn;
@ -54,6 +65,9 @@ class Engine {
uint64_t _idle_frames;
bool _in_physics;
List<Singleton> singletons;
Map<StringName, Object *> singleton_ptrs;
bool editor_hint;
static Engine *singleton;
@ -83,6 +97,11 @@ public:
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
_FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
#ifdef TOOLS_ENABLED

View file

@ -776,32 +776,6 @@ Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) {
return ret;
}
void ProjectSettings::add_singleton(const Singleton &p_singleton) {
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *ProjectSettings::get_singleton_object(const String &p_name) const {
const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
if (!E)
return NULL;
else
return E->get();
};
bool ProjectSettings::has_singleton(const String &p_name) const {
return get_singleton_object(p_name) != NULL;
};
void ProjectSettings::get_singletons(List<Singleton> *p_singletons) {
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
p_singletons->push_back(E->get());
}
Vector<String> ProjectSettings::get_optimizer_presets() const {
List<PropertyInfo> pi;
@ -893,8 +867,6 @@ void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
ClassDB::bind_method(D_METHOD("has_singleton", "name"), &ProjectSettings::has_singleton);
ClassDB::bind_method(D_METHOD("get_singleton", "name"), &ProjectSettings::get_singleton_object);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);

View file

@ -45,14 +45,6 @@ class ProjectSettings : public Object {
public:
typedef Map<String, Variant> CustomMap;
struct Singleton {
StringName name;
Object *ptr;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL)
: name(p_name),
ptr(p_ptr) {
}
};
enum {
//properties that are not for built in values begin from this value, so builtin ones are displayed first
NO_BUILTIN_ORDER_BASE = 1 << 16
@ -106,9 +98,6 @@ protected:
Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
List<Singleton> singletons;
Map<StringName, Object *> singleton_ptrs;
Error _save_custom_bnd(const String &p_file);
bool _load_resource_pack(const String &p_pack);
@ -145,17 +134,11 @@ public:
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const String &p_name) const;
Vector<String> get_optimizer_presets() const;
List<String> get_input_presets() const { return input_presets; }
void set_disable_feature_overrides(bool p_disable);
Object *get_singleton_object(const String &p_name) const;
void register_global_defaults();

View file

@ -34,6 +34,7 @@
#include "compressed_translation.h"
#include "core/io/xml_parser.h"
#include "core_string_names.h"
#include "engine.h"
#include "func_ref.h"
#include "geometry.h"
#include "input_map.h"
@ -203,19 +204,19 @@ void register_core_singletons() {
ClassDB::register_class<InputMap>();
ClassDB::register_class<_JSON>();
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ProjectSettings", ProjectSettings::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("IP", IP::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Geometry", _Geometry::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ResourceLoader", _ResourceLoader::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ResourceSaver", _ResourceSaver::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("OS", _OS::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Engine", _Engine::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ClassDB", _classdb));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Marshalls", _Marshalls::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("TranslationServer", TranslationServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Input", Input::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InputMap", InputMap::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JSON", _JSON::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry", _Geometry::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceLoader", _ResourceLoader::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceSaver", _ResourceSaver::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("OS", _OS::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Engine", _Engine::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ClassDB", _classdb));
Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", _Marshalls::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("TranslationServer", TranslationServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
}
void unregister_core_types() {

View file

@ -29,6 +29,7 @@
/*************************************************************************/
#include "script_debugger_remote.h"
#include "engine.h"
#include "io/ip.h"
#include "io/marshalls.h"
#include "os/input.h"
@ -939,7 +940,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote()
tcp_client(StreamPeerTCP::create_ref()),
packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))),
last_perf_time(0),
performance(ProjectSettings::get_singleton()->get_singleton_object("Performance")),
performance(Engine::get_singleton()->get_singleton_object("Performance")),
requested_quit(false),
mutex(Mutex::create()),
max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "doc_data.h"
#include "engine.h"
#include "global_constants.h"
#include "io/compression.h"
#include "io/marshalls.h"
@ -543,14 +544,14 @@ void DocData::generate(bool p_basic_types) {
c.constants.push_back(cd);
}
List<ProjectSettings::Singleton> singletons;
ProjectSettings::get_singleton()->get_singletons(&singletons);
List<Engine::Singleton> singletons;
Engine::get_singleton()->get_singletons(&singletons);
//servers (this is kind of hackish)
for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
PropertyDoc pd;
ProjectSettings::Singleton &s = E->get();
Engine::Singleton &s = E->get();
pd.name = s.name;
pd.type = s.ptr->get_class();
while (String(ClassDB::get_parent_class(pd.type)) != "Object")

View file

@ -284,7 +284,6 @@ private:
}
ProjectSettings *current = memnew(ProjectSettings);
current->add_singleton(ProjectSettings::Singleton("Current"));
if (current->setup(dir, "")) {
set_message(TTR("Couldn't get project.godot in project path."), MESSAGE_ERROR);
@ -503,7 +502,6 @@ public:
name_container->show();
ProjectSettings *current = memnew(ProjectSettings);
current->add_singleton(ProjectSettings::Singleton("Current"));
if (current->setup(project_path->get_text(), "")) {
set_message(TTR("Couldn't get project.godot in the project path."), MESSAGE_ERROR);

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@ -294,7 +294,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
ClassDB::register_class<Performance>();
globals->add_singleton(ProjectSettings::Singleton("Performance", performance));
engine->add_singleton(Engine::Singleton("Performance", performance));
GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));

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@ -30,10 +30,10 @@
#include "gdnative/gdnative.h"
#include "class_db.h"
#include "engine.h"
#include "error_macros.h"
#include "global_constants.h"
#include "os/os.h"
#include "project_settings.h"
#include "variant.h"
#ifdef __cplusplus
@ -88,7 +88,7 @@ void GDAPI godot_object_destroy(godot_object *p_o) {
// Singleton API
godot_object GDAPI *godot_global_get_singleton(char *p_name) {
return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name));
return (godot_object *)Engine::get_singleton()->get_singleton_object(String(p_name));
} // result shouldn't be freed
void GDAPI *godot_get_stack_bottom() {

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@ -32,9 +32,9 @@
#ifdef TOOLS_ENABLED
#include "core/class_db.h"
#include "core/engine.h"
#include "core/global_constants.h"
#include "core/pair.h"
#include "core/project_settings.h"
#include "os/file_access.h"
// helper stuff
@ -177,7 +177,7 @@ List<ClassAPI> generate_c_api_classes() {
if (name.begins_with("_")) {
name.remove(0);
}
class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name);
class_api.is_singleton = Engine::get_singleton()->has_singleton(name);
}
class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "gd_script.h"
#include "engine.h"
#include "gd_compiler.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
@ -1347,9 +1348,9 @@ void GDScriptLanguage::init() {
//populate singletons
List<ProjectSettings::Singleton> singletons;
ProjectSettings::get_singleton()->get_singletons(&singletons);
for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
List<Engine::Singleton> singletons;
Engine::get_singleton()->get_singletons(&singletons);
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}

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@ -31,12 +31,12 @@
#ifdef DEBUG_METHODS_ENABLED
#include "engine.h"
#include "global_constants.h"
#include "io/compression.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/os.h"
#include "project_settings.h"
#include "ucaps.h"
#include "../glue/cs_compressed.gen.h"
@ -1169,7 +1169,7 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
output.push_back("Object* ");
output.push_back(singleton_icall_name);
output.push_back("() " OPEN_BLOCK "\treturn ProjectSettings::get_singleton()->get_singleton_object(\"");
output.push_back("() " OPEN_BLOCK "\treturn Engine::get_singleton()->get_singleton_object(\"");
output.push_back(itype.proxy_name);
output.push_back("\");\n" CLOSE_BLOCK "\n");
}
@ -1505,7 +1505,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type);
itype.base_name = ClassDB::get_parent_class(type_cname);
itype.is_singleton = ProjectSettings::get_singleton()->has_singleton(itype.proxy_name);
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
itype.is_instantiable = ClassDB::can_instance(type_cname) && !itype.is_singleton;
itype.is_reference = ClassDB::is_parent_class(type_cname, refclass_name);
itype.memory_own = itype.is_reference;

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@ -35,10 +35,10 @@
#include "bind/core_bind.h"
#include "class_db.h"
#include "engine.h"
#include "io/marshalls.h"
#include "object.h"
#include "os/os.h"
#include "project_settings.h"
#include "reference.h"
#include "variant_parser.h"

View file

@ -29,7 +29,7 @@
/*************************************************************************/
#include "register_types.h"
#include "project_settings.h"
#include "engine.h"
#include "csharp_script.h"
@ -45,7 +45,7 @@ void register_mono_types() {
_godotsharp = memnew(_GodotSharp);
ClassDB::register_class<_GodotSharp>();
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GodotSharp", _GodotSharp::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());

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@ -29,9 +29,9 @@
/*************************************************************************/
#include "visual_script_func_nodes.h"
#include "engine.h"
#include "io/resource_loader.h"
#include "os/os.h"
#include "project_settings.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "visual_script_nodes.h"
@ -344,7 +344,7 @@ void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
return;
singleton = p_type;
Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
base_type = obj->get_class();
}
@ -380,7 +380,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
} else if (call_mode == CALL_MODE_SINGLETON) {
Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
type = obj->get_class();
script = obj->get_script();
@ -565,11 +565,11 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (call_mode != CALL_MODE_SINGLETON) {
property.usage = 0;
} else {
List<ProjectSettings::Singleton> names;
ProjectSettings::get_singleton()->get_singletons(&names);
List<Engine::Singleton> names;
Engine::get_singleton()->get_singletons(&names);
property.hint = PROPERTY_HINT_ENUM;
String sl;
for (List<ProjectSettings::Singleton>::Element *E = names.front(); E; E = E->next()) {
for (List<Engine::Singleton>::Element *E = names.front(); E; E = E->next()) {
if (sl != String())
sl += ",";
sl += E->get().name;
@ -603,7 +603,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_SINGLETON) {
Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
property.hint_string = itos(obj->get_instance_id());
@ -879,7 +879,7 @@ public:
} break;
case VisualScriptFunctionCall::CALL_MODE_SINGLETON: {
Object *object = ProjectSettings::get_singleton()->get_singleton_object(singleton);
Object *object = Engine::get_singleton()->get_singleton_object(singleton);
if (!object) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid singleton name: '" + String(singleton) + "'";

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "visual_script_nodes.h"
#include "engine.h"
#include "global_constants.h"
#include "os/input.h"
#include "os/os.h"
@ -1976,13 +1977,13 @@ public:
VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton);
instance->singleton = ProjectSettings::get_singleton()->get_singleton_object(singleton);
instance->singleton = Engine::get_singleton()->get_singleton_object(singleton);
return instance;
}
VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess *p_inputs, int p_output) const {
Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
TypeGuess tg;
tg.type = Variant::OBJECT;
if (obj) {
@ -2000,11 +2001,11 @@ void VisualScriptEngineSingleton::_bind_methods() {
String cc;
List<ProjectSettings::Singleton> singletons;
List<Engine::Singleton> singletons;
ProjectSettings::get_singleton()->get_singletons(&singletons);
Engine::get_singleton()->get_singletons(&singletons);
for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D")
continue; //skip these, too simple named

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@ -35,6 +35,7 @@
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include "engine.h"
#include "file_access_android.h"
#include "main/main.h"
#include "os_android.h"
@ -842,7 +843,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv
s->set_instance(env->NewGlobalRef(p_object));
jni_singletons[singname] = s;
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton(singname, s));
Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s));
}
static Variant::Type get_jni_type(const String &p_type) {

View file

@ -34,6 +34,7 @@
#include "audio_driver_jandroid.h"
#include "core/os/keyboard.h"
#include "dir_access_jandroid.h"
#include "engine.h"
#include "file_access_android.h"
#include "file_access_jandroid.h"
#include "java_class_wrapper.h"
@ -953,7 +954,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo
__android_log_print(ANDROID_LOG_INFO, "godot", "*****SETUP OK");
java_class_wrapper = memnew(JavaClassWrapper(_godot_instance));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaClassWrapper", java_class_wrapper));
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", java_class_wrapper));
_initialize_java_modules();
}
@ -1426,7 +1427,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv *env
s->set_instance(env->NewGlobalRef(p_object));
jni_singletons[singname] = s;
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton(singname, s));
Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s));
ProjectSettings::get_singleton()->set(singname, s);
}

View file

@ -641,7 +641,7 @@ String OS_Android::get_data_dir() const {
}
return ".";
//return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
//return Engine::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
}
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {

View file

@ -138,28 +138,28 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_
/*
#ifdef IOS_SCORELOOP_ENABLED
scoreloop = memnew(ScoreloopIOS);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Scoreloop", scoreloop));
Engine::get_singleton()->add_singleton(Engine::Singleton("Scoreloop", scoreloop));
scoreloop->connect();
#endif
*/
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GameCenter", game_center));
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
game_center->connect();
#endif
#ifdef STOREKIT_ENABLED
store_kit = memnew(InAppStore);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InAppStore", store_kit));
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
#endif
#ifdef ICLOUD_ENABLED
icloud = memnew(ICloud);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ICloud", icloud));
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
//icloud->connect();
#endif
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("iOS", memnew(iOS)));
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", memnew(iOS)));
};
MainLoop *OSIPhone::get_main_loop() const {

View file

@ -29,8 +29,8 @@
/*************************************************************************/
#include "os_javascript.h"
#include "core/engine.h"
#include "core/io/file_access_buffered_fa.h"
#include "core/project_settings.h"
#include "dom_keys.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
@ -514,7 +514,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
#ifdef JAVASCRIPT_EVAL_ENABLED
javascript_eval = memnew(JavaScript);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval));
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
#endif
visual_server->init();
@ -896,7 +896,6 @@ String OS_JavaScript::get_data_dir() const {
return get_data_dir_func();
*/
return "/userfs";
//return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
String OS_JavaScript::get_executable_path() const {

View file

@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_server_types.h"
#include "engine.h"
#include "project_settings.h"
#include "arvr/arvr_interface.h"
@ -171,9 +172,9 @@ void unregister_server_types() {
}
void register_server_singletons() {
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ARVRServer", ARVRServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualServer", VisualServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
}