Move RayShape2D
implementation into its own translation unit
This commit is contained in:
parent
a8787d1ae5
commit
9bb070b030
6 changed files with 168 additions and 99 deletions
|
@ -36,6 +36,7 @@
|
|||
#include "scene/resources/concave_polygon_shape_2d.h"
|
||||
#include "scene/resources/convex_polygon_shape_2d.h"
|
||||
#include "scene/resources/line_shape_2d.h"
|
||||
#include "scene/resources/ray_shape_2d.h"
|
||||
#include "scene/resources/rectangle_shape_2d.h"
|
||||
#include "scene/resources/segment_shape_2d.h"
|
||||
|
||||
|
|
|
@ -154,6 +154,7 @@
|
|||
#include "scene/resources/physics_material.h"
|
||||
#include "scene/resources/polygon_path_finder.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/ray_shape_2d.h"
|
||||
#include "scene/resources/ray_shape_3d.h"
|
||||
#include "scene/resources/rectangle_shape_2d.h"
|
||||
#include "scene/resources/resource_format_text.h"
|
||||
|
|
105
scene/resources/ray_shape_2d.cpp
Normal file
105
scene/resources/ray_shape_2d.cpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
/*************************************************************************/
|
||||
/* ray_shape_2d.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "ray_shape_2d.h"
|
||||
|
||||
#include "servers/physics_server_2d.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
void RayShape2D::_update_shape() {
|
||||
Dictionary d;
|
||||
d["length"] = length;
|
||||
d["slips_on_slope"] = slips_on_slope;
|
||||
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
|
||||
Vector2 tip = Vector2(0, get_length());
|
||||
RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
|
||||
Vector<Vector2> pts;
|
||||
float tsize = 4;
|
||||
pts.push_back(tip + Vector2(0, tsize));
|
||||
pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
|
||||
pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
|
||||
Vector<Color> cols;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
cols.push_back(p_color);
|
||||
}
|
||||
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
|
||||
}
|
||||
|
||||
Rect2 RayShape2D::get_rect() const {
|
||||
Rect2 rect;
|
||||
rect.position = Vector2();
|
||||
rect.expand_to(Vector2(0, length));
|
||||
rect = rect.grow(Math_SQRT12 * 4);
|
||||
return rect;
|
||||
}
|
||||
|
||||
real_t RayShape2D::get_enclosing_radius() const {
|
||||
return length;
|
||||
}
|
||||
|
||||
void RayShape2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
|
||||
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
|
||||
ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
|
||||
}
|
||||
|
||||
void RayShape2D::set_length(real_t p_length) {
|
||||
length = p_length;
|
||||
_update_shape();
|
||||
}
|
||||
|
||||
real_t RayShape2D::get_length() const {
|
||||
return length;
|
||||
}
|
||||
|
||||
void RayShape2D::set_slips_on_slope(bool p_active) {
|
||||
slips_on_slope = p_active;
|
||||
_update_shape();
|
||||
}
|
||||
|
||||
bool RayShape2D::get_slips_on_slope() const {
|
||||
return slips_on_slope;
|
||||
}
|
||||
|
||||
RayShape2D::RayShape2D() :
|
||||
Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
|
||||
length = 20;
|
||||
slips_on_slope = false;
|
||||
_update_shape();
|
||||
}
|
61
scene/resources/ray_shape_2d.h
Normal file
61
scene/resources/ray_shape_2d.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*************************************************************************/
|
||||
/* ray_shape_2d.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RAY_SHAPE_2D_H
|
||||
#define RAY_SHAPE_2D_H
|
||||
|
||||
#include "scene/resources/shape_2d.h"
|
||||
|
||||
class RayShape2D : public Shape2D {
|
||||
GDCLASS(RayShape2D, Shape2D);
|
||||
|
||||
real_t length;
|
||||
bool slips_on_slope;
|
||||
|
||||
void _update_shape();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_length(real_t p_length);
|
||||
real_t get_length() const;
|
||||
|
||||
void set_slips_on_slope(bool p_active);
|
||||
bool get_slips_on_slope() const;
|
||||
|
||||
virtual void draw(const RID &p_to_rid, const Color &p_color);
|
||||
virtual Rect2 get_rect() const;
|
||||
virtual real_t get_enclosing_radius() const;
|
||||
|
||||
RayShape2D();
|
||||
};
|
||||
|
||||
#endif // RAY_SHAPE_2D_H
|
|
@ -98,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
|
|||
b = Vector2(0, 10);
|
||||
_update_shape();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
void RayShape2D::_update_shape() {
|
||||
Dictionary d;
|
||||
d["length"] = length;
|
||||
d["slips_on_slope"] = slips_on_slope;
|
||||
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
|
||||
Vector2 tip = Vector2(0, get_length());
|
||||
RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
|
||||
Vector<Vector2> pts;
|
||||
float tsize = 4;
|
||||
pts.push_back(tip + Vector2(0, tsize));
|
||||
pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
|
||||
pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
|
||||
Vector<Color> cols;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
cols.push_back(p_color);
|
||||
}
|
||||
|
||||
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
|
||||
}
|
||||
|
||||
Rect2 RayShape2D::get_rect() const {
|
||||
Rect2 rect;
|
||||
rect.position = Vector2();
|
||||
rect.expand_to(Vector2(0, length));
|
||||
rect = rect.grow(Math_SQRT12 * 4);
|
||||
return rect;
|
||||
}
|
||||
|
||||
real_t RayShape2D::get_enclosing_radius() const {
|
||||
return length;
|
||||
}
|
||||
|
||||
void RayShape2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
|
||||
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
|
||||
ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
|
||||
}
|
||||
|
||||
void RayShape2D::set_length(real_t p_length) {
|
||||
length = p_length;
|
||||
_update_shape();
|
||||
}
|
||||
|
||||
real_t RayShape2D::get_length() const {
|
||||
return length;
|
||||
}
|
||||
|
||||
void RayShape2D::set_slips_on_slope(bool p_active) {
|
||||
slips_on_slope = p_active;
|
||||
_update_shape();
|
||||
}
|
||||
|
||||
bool RayShape2D::get_slips_on_slope() const {
|
||||
return slips_on_slope;
|
||||
}
|
||||
|
||||
RayShape2D::RayShape2D() :
|
||||
Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
|
||||
length = 20;
|
||||
slips_on_slope = false;
|
||||
_update_shape();
|
||||
}
|
||||
|
|
|
@ -60,29 +60,4 @@ public:
|
|||
SegmentShape2D();
|
||||
};
|
||||
|
||||
class RayShape2D : public Shape2D {
|
||||
GDCLASS(RayShape2D, Shape2D);
|
||||
|
||||
real_t length;
|
||||
bool slips_on_slope;
|
||||
|
||||
void _update_shape();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_length(real_t p_length);
|
||||
real_t get_length() const;
|
||||
|
||||
void set_slips_on_slope(bool p_active);
|
||||
bool get_slips_on_slope() const;
|
||||
|
||||
virtual void draw(const RID &p_to_rid, const Color &p_color);
|
||||
virtual Rect2 get_rect() const;
|
||||
virtual real_t get_enclosing_radius() const;
|
||||
|
||||
RayShape2D();
|
||||
};
|
||||
|
||||
#endif // SEGMENT_SHAPE_2D_H
|
||||
|
|
Loading…
Reference in a new issue