Merge pull request #41081 from naithar/feature/ios-framework-import-3.2

[iOS] [3.2] Export: Add a method to embed a framework
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Rémi Verschelde 2020-08-19 14:11:27 +02:00 committed by GitHub
commit 9bf5a0b791
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4 changed files with 49 additions and 24 deletions

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@ -76,6 +76,18 @@
<argument index="0" name="path" type="String">
</argument>
<description>
Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
</description>
</method>
<method name="add_ios_embedded_framework">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
[b]Note:[/b] For static libraries (*.a) works in same way as [code]add_ios_framework[/code].
This method should not be used for System libraries as they are already present on the device.
</description>
</method>
<method name="add_ios_linker_flags">

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@ -555,10 +555,18 @@ void EditorExportPlugin::add_ios_framework(const String &p_path) {
ios_frameworks.push_back(p_path);
}
void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) {
ios_embedded_frameworks.push_back(p_path);
}
Vector<String> EditorExportPlugin::get_ios_frameworks() const {
return ios_frameworks;
}
Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const {
return ios_embedded_frameworks;
}
void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) {
ios_plist_content += p_plist_content + "\n";
}
@ -640,6 +648,7 @@ void EditorExportPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);

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@ -294,6 +294,7 @@ class EditorExportPlugin : public Reference {
bool skipped;
Vector<String> ios_frameworks;
Vector<String> ios_embedded_frameworks;
Vector<String> ios_project_static_libs;
String ios_plist_content;
String ios_linker_flags;
@ -308,6 +309,7 @@ class EditorExportPlugin : public Reference {
_FORCE_INLINE_ void _export_end() {
ios_frameworks.clear();
ios_embedded_frameworks.clear();
ios_bundle_files.clear();
ios_plist_content = "";
ios_linker_flags = "";
@ -326,6 +328,7 @@ protected:
void add_shared_object(const String &p_path, const Vector<String> &tags);
void add_ios_framework(const String &p_path);
void add_ios_embedded_framework(const String &p_path);
void add_ios_project_static_lib(const String &p_path);
void add_ios_plist_content(const String &p_plist_content);
void add_ios_linker_flags(const String &p_flags);
@ -341,6 +344,7 @@ protected:
public:
Vector<String> get_ios_frameworks() const;
Vector<String> get_ios_embedded_frameworks() const;
Vector<String> get_ios_project_static_libs() const;
String get_ios_plist_content() const;
String get_ios_linker_flags() const;

View file

@ -88,6 +88,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
struct IOSExportAsset {
String exported_path;
bool is_framework; // framework is anything linked to the binary, otherwise it's a resource
bool should_embed;
};
String _get_additional_plist_content();
@ -102,7 +103,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset);
void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
bool is_package_name_valid(const String &p_package, String *r_error = NULL) const {
@ -783,15 +784,6 @@ struct ExportLibsData {
};
void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
Vector<String> frameworks;
for (int i = 0; i < export_plugins.size(); ++i) {
Vector<String> plugin_frameworks = export_plugins[i]->get_ios_frameworks();
for (int j = 0; j < plugin_frameworks.size(); ++j) {
frameworks.push_back(plugin_frameworks[j]);
}
}
// that is just a random number, we just need Godot IDs not to clash with
// existing IDs in the project.
PbxId current_id = { 0x58938401, 0, 0 };
@ -816,15 +808,19 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
String type;
if (asset.exported_path.ends_with(".framework")) {
additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n";
framework_id = (++current_id).str();
pbx_embeded_frameworks += framework_id + ",\n";
if (asset.should_embed) {
additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n";
framework_id = (++current_id).str();
pbx_embeded_frameworks += framework_id + ",\n";
}
type = "wrapper.framework";
} else if (asset.exported_path.ends_with(".xcframework")) {
additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n";
framework_id = (++current_id).str();
pbx_embeded_frameworks += framework_id + ",\n";
if (asset.should_embed) {
additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n";
framework_id = (++current_id).str();
pbx_embeded_frameworks += framework_id + ",\n";
}
type = "wrapper.xcframework";
} else if (asset.exported_path.ends_with(".dylib")) {
@ -897,7 +893,7 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
}
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) {
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String binary_name = p_out_dir.get_file().get_basename();
@ -906,7 +902,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
// either SDK-builtin or already a part of the export template
IOSExportAsset exported_asset = { asset, p_is_framework };
IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
} else {
DirAccess *da = DirAccess::create_for_path(asset);
@ -972,7 +968,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
memdelete(filesystem_da);
return err;
}
IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework };
IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
if (create_framework) {
@ -1036,18 +1032,22 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
Vector<String> frameworks = export_plugins[i]->get_ios_frameworks();
Error err = _export_additional_assets(p_out_dir, frameworks, true, r_exported_assets);
Vector<String> linked_frameworks = export_plugins[i]->get_ios_frameworks();
Error err = _export_additional_assets(p_out_dir, linked_frameworks, true, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
Vector<String> embedded_frameworks = export_plugins[i]->get_ios_embedded_frameworks();
err = _export_additional_assets(p_out_dir, embedded_frameworks, true, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs();
for (int j = 0; j < project_static_libs.size(); j++)
project_static_libs.write[j] = project_static_libs[j].get_file(); // Only the file name as it's copied to the project
err = _export_additional_assets(p_out_dir, project_static_libs, true, r_exported_assets);
err = _export_additional_assets(p_out_dir, project_static_libs, true, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
Vector<String> ios_bundle_files = export_plugins[i]->get_ios_bundle_files();
err = _export_additional_assets(p_out_dir, ios_bundle_files, false, r_exported_assets);
err = _export_additional_assets(p_out_dir, ios_bundle_files, false, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
@ -1055,7 +1055,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
for (int i = 0; i < p_libraries.size(); ++i) {
library_paths.push_back(p_libraries[i].path);
}
Error err = _export_additional_assets(p_out_dir, library_paths, true, r_exported_assets);
Error err = _export_additional_assets(p_out_dir, library_paths, true, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
return OK;