Fix duplicate check for bone names in FBX import
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1 changed files with 1 additions and 1 deletions
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@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
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// Make sure the bone name is unique.
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// Make sure the bone name is unique.
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const String bone_name = bone->bone_name;
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const String bone_name = bone->bone_name;
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int same_name_count = 0;
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int same_name_count = 0;
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for (int y = x; y < skeleton_bone_count; y++) {
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for (int y = x + 1; y < skeleton_bone_count; y++) {
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Ref<FBXBone> other_bone = skeleton_bones[y];
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Ref<FBXBone> other_bone = skeleton_bones[y];
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if (other_bone.is_valid()) {
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if (other_bone.is_valid()) {
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if (other_bone->bone_name == bone_name) {
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if (other_bone->bone_name == bone_name) {
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